Windchill
Ty(6) Member
"Cold enough for yas?"
Posts: 51
|
Post by Windchill on Dec 1, 2009 18:59:46 GMT -5
That guy with the baseball bat didn't seem too mad at me for blowing him against the wall. I hope he doesn't want to fight me later. I better whip up something a lot more harder than my bass guitar to bash these monsters with. Maybe a baseball bat of my own. We've got to stop this rampaging beast before he hurts more people. Then I can check on the rest of the band...
Windchill freezes and shapes water molecules into a crystalline basebat bat with the hardness of concrete, preparing to run into battle with it when it is formed....
[attack=939665349832644]
|
|
|
Post by shockwave on Dec 1, 2009 21:21:27 GMT -5
Taking aim with his left gauntlet, Shockwave lines up a shot at the werewolf, firing a blast of high frequency sonic energy, attempting to overload his senses to render him unconscious.
Agility Feat:
[attack=646166668516341]
|
|
Elixir
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
Posts: 232
|
Post by Elixir on Dec 1, 2009 21:25:21 GMT -5
Power Stunt (IN Catalytic Control):
[attack=262471383529922]
|
|
Flashdance
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
'Let's Dance!'
Posts: 236
|
Post by Flashdance on Dec 2, 2009 0:12:37 GMT -5
Bleeding and frustrated that this thing seems to be able to take a LOT of damage, Flashdance is dropping the Flash out of his attack and going back to a tried and true Bar room full body torque haymaker to try and knock Lassie out of consciousness!
Att +1CS roll:
[attack=624355984757145]
|
|
|
Post by Spellbound on Dec 2, 2009 10:07:51 GMT -5
Blue and white energy like St. Elmo’s fire dances down Spellbound’s back as she takes a half step forward, leans towards the Werewolf, and screams from her mouth a crackling torrent of violet plasma.
[attack=107286187676869]
OCC - Just a reminder the Plasma Blast will do Rm Blunt damage and Gd Electrical damage as well as generating Gd intensity light.
|
|
|
Post by Dead Sidekick on Dec 2, 2009 13:22:56 GMT -5
Werewolf checking Endurance FEAT vs. Shockwave's sonic atttack
[attack=596827377211531]
|
|
|
Post by Dead Sidekick on Dec 2, 2009 17:32:57 GMT -5
Werewolf check to resist Elixir's metabolism slowing Catalytic Control powerstunt
[attack=999152623179493]
|
|
|
Post by Dead Sidekick on Dec 2, 2009 17:37:42 GMT -5
Werewolf failed pre-requisite mutiple attack check, making single sweep attack on Oldschool, Spellbound, and Flashdance (at Fighting -5CS)
[attack=523883217758329]
|
|
|
Post by Dead Sidekick on Dec 2, 2009 18:21:57 GMT -5
Windchill runs up to Flashdance after accidentally blowing Flashdance into the side of a building with his air control powers, saying "Oh man, I'm sorry. I didn't see you there when I tried to snare that Wolfman in a wind vortex. Are you alright? You hit the wall pretty hard." Noticing the blood drenching the front of Flashdance's costume, Windchill says "Looks like the Wolfman got you. He's fast. We gotta take him out even faster."
Feeling a bit woozy from the blood loss, Flashdance shakes it off as best he can, saying "Man dude, not cool. I uh, think it might have been just as much my fault... I meant to teleport over there" as he points to the Werewolf. That move was so much easier in practice. How about we have the gratuitous hero on hero violence after we thump fido. Or at least an intense round of "thumb war". Just do me a favor and remind me of that if I've passed out from the injuries."
Flashdance runs to attack the Werewolf with his baseball bat leaving Windchill behind as he attempts to follow his lead and form his own ice baseball bat to run into battle with. But thiings are happening so fast, Windchill is nervously shaken by the pressure, unable to concentrate on creating a bat and produces only a puff of frost....
=====
Shockwave aims a full force sonic stunning blast at the Werewolf's head, nailing him dead on with ultrasonic noise that appears to merely irritate the raging beast.
=====
Oldschool cranks a mighty fist into the Werewolf's snout which causes the monster to take a half-step back. The Werewolf's eyes narrow at Oldschool with a murderous glare...
=====
Flashdance runs up behind the raging Werewolf and breaks his wooden baseball bat over the creature's head, angering it further and little else.
=====
Elixir concentrates on the Werewolf's metabolism and notes that it is racing with adrenaline and rage, so much that Elixir's power has no appreciable effect.
=====
Spellbound lets out a scream that releases a blast of violet purple plasma energy from her mouth that nails the Werewolf, but the beast is not deterred. Spelbound knows the only way to hurt a werewolf is with silver weapons or massive levels of trauma.
=====
In a rage, the Werewolf lashes out with a sweeping claw that misses Oldschool, Spellbound, and Flashdance, and howls again at the moon.
=====
ooc: declare actions / roll initiatives. Oldschool, Spellbound, and Flashdance are in the same area as the werewolf. Shockwave and Elixir are 1 area away from the Werewolf. Winchill is 2 areas away from the werewolf. Elixir's Catalytic Control power stunt worked (now "tried twice") but the werewolf was able to shrugg off its effects. He's one tough puppy.
|
|
Flashdance
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
'Let's Dance!'
Posts: 236
|
Post by Flashdance on Dec 2, 2009 23:22:14 GMT -5
"Hey - I loved that bat! Great Googly-moogly; what's it take to put this critter down?
"Oldschool - teamwork time - I'll try to hold him; you kick the crap out of him!!!"
Flashdance is going to try and grapple / pin the werewolf so Oldschool can hopefully knock the werewolf out, or at least beat the fight out of him. Depending on what he can be in position for he'll try a full nelson, or the dreaded cross-face chickenwing...
Init:
[attack=645467416217113]
|
|
|
Post by shockwave on Dec 2, 2009 23:48:46 GMT -5
What is it going to take to bring this thing down? It just takes everything we are throwing at it. Might be time to crank up the power a little bit. Just give me a clean shot. Shockwave tries to maneuver a little to get direct line of sight without Flashdance or Oldschool between him and the werewolf. "All power to the sonic generators. We need a little something extra on this blast."
When he sees a clear shot, Shockwave opens up with a full powered shot high frequency shot to try and stun the werewolf.
OOC: Sonic manipulation entitles Shockwave to +1CS on sonic generation power. However, as per the design of the character, when using this ability, it drains power from the armor, leaving it at -2CS on all powers for d10 rounds after that. With the +1CS power, this would be an incredible stunning attack.
Initiative:
[attack=813543579617165]
|
|
Windchill
Ty(6) Member
"Cold enough for yas?"
Posts: 51
|
Post by Windchill on Dec 3, 2009 4:19:21 GMT -5
Windchill panics as his attempt to form a ice baseball bat that is as nearly as solid as steel fizzles into a puff of dusty frost that withers from his hands. The bodybuilder clocked the monster right in the nose and it just roared at him. He was shocked to see Flashdance shatter his wooden baseball bat over the creature's head to no effect. The guy in blue armor did some sort of blast that made the air seem to ripple, but it didn't put the beast down. He hears Spellbound scream as a gout of glowing plasma erupts from her mouth, striking the beast to no effect.
Huh? Whoa! That's that weird girl Kassandra... something from my Comparative Mythologies class! She's got powers? C'mon Colin, concentrate. Let's see how that motherf*cker handles a severe grinding frostbite...
Windchill begins circulating the air around him to form a highspeed wind to act as a forcefield as he concentrates to create a continuous shotgun blizzard of super-hard pellets of frozen hailstones to spin in the wind around him. Anything caught in his field would either become encrusted in dense frost or be shredded by razor sharp ice darts flying at half the speed of sound...
ooc: declaring actions for two consecutive rounds; first round air shield, second round casting Coldshaping-amped Ice Generation "darts" into his wind cyclone around him.
Init:
[attack=785416472459619]
|
|
Elixir
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
Posts: 232
|
Post by Elixir on Dec 3, 2009 11:46:21 GMT -5
Elixir yells, "How do you stop this thing?!" Transforming his body into its metallic form for protection, Elixir moves closer to the beast.
Okay, its on an adrenaline high, let's see if I can counteract that at least, even if I can't shut it down. Adrenaline, also known as Epinephrine, I should be able to change that into...Melatonin (regulates the sleep-wake cycle by chemically causing drowsiness and lowering the body temperature) and...L-DOPA (causes among other things nausea, gastrointestinal bleeding, hair loss, disorientation and confusion, narcolepsy). I'll convert the left overs into water and some stray carbon atoms, but I'm sure this thing can handle that...time to split some electron bonds!
Raising his arms and focusing, Elixir's brow furrows in concentration...
(OOC power stunt to cause reactions that shouldn't normally happen to convert the existing molecules of Adrenaline into other similar molecules, hopefully calming the werewolf down)
Initiative:
[attack=896771791553878]
|
|
|
Post by TasK on Dec 3, 2009 22:26:19 GMT -5
Unbelievable!
The werewolf teen on Kick just shrugged off several attacks, including his own. Mike knew that the last punch he threw had been enough damage to kill most humans. Kick had transformed this kid into something truly scary and the scariest part was no one knew exactly how much damage they could do without killing the kid.
He needed to invent some sort of health monitor so that he didn't accidentally kill someone.
He heard Flashdance and grunted, "you got it, FD. Watch the kid, he's still dangerous. I'm going to try and hit him a bit harder..."
Initiative (first number): [attack=927374649153752]
Oldschool's going to try and hit him with an In40 Strength hit.
|
|
|
Post by Spellbound on Dec 5, 2009 11:03:00 GMT -5
Spellbound looks at the faint scorch mark she left on the Werewolf and ponders the situation for a moment.
Going through with the motions of casting an invocation Spellbound begins to draw on the energies need for her next "spell".
OCC - Selection: Psionic Attack
Initiative [attack=663692375661763]
|
|