Flashdance wasn't going to let the Werewolf have a chance to catch its breath. He had already seen its relentless assault kill at least two people, possibly more.
The Paladin Institute had taken in Leroy Bennington and given him his powers and trained him in their use. They developed a training routine in which Flashdance would use multiple, rapid teleports to strike aerial targets with the additional kinetic momentum gained from falling. It was theorized that Flashdance could strike ground targets this way as well, using his extremely altered leg structures that allow him to leap great distances to land safely and possibly spring up again for yet another teleport-directed momentum assault, even as his spatial awareness improved with making rapid teleports.
After some failing attempts, one day Flashdance was able to take out an armored personnel carrier and a team of 24 Paladin agents in a training exercise that lasted all of 32 seconds. The Paladin Institute was comfortable that they now had their "perfect shock trooper" for a war they trained intensively, against an enemy they would not name, dubbing such information classified as a matter of national security. They were always so secretive, and missions Flashdance had been sent on never seemed to have an obvious focus on a particular foe. Go to X, rendezvous with Y, take out Z. Take A to B and come back with C. Leroy was happy to crack skulls or leave a bad guy hanging, literally, by his underwear atop a flag pole. But these missions seemed routine, mundane even. Though rumors around the Paladin Institute hinted that there was a covert team of metahumans given solo missions, he had never been able to confirm it.
It wasn't until Mr. Maximillian Pride, the curator of the New York Metropolitan Museum of Art, and one of the network of private fundraisers of the Paladin Institute called in for a favor that Flashdance was made aware that the Paladin Institute did in fact operate agents in solo missions, and that this trip to New York would be his first.
Just like the day Flashdance took out an APC by teleporting high up in the air, and coming down upon his target with his superhuman strength backed by falling speed momentum, Flashdance planned to take out the Werewolf. It had seemed to laugh off all damage as it slaughtered with berserker fury. With a rapid series of teleports Flashdance made course corrections to come down upon the Werewolf hard.
But it was fast. The Werewolf leapt at Oldschool so fast that for a split second, Flashdance thought he had connected with his baseball bat and sent the Wolfman flying. In another split second Flashdance realized that his feet never touched the ground, as debris from the skateboard ramp clattered in circles on the pavement below him before taking flight to spin around him faster and faster. Even Flashdance began to turn and twist inside a rapidly forming funnel of galeforce winds.
And then everything went black for a second.
Flashdance is on his back in a tuft of grass, looking up at a brick wall of a five-story low rent apartment building with pieces of skateboard ramp debris embedded in it. His back is throbbing as his head clears.
[Flashdance took 20 points of Blunt damage from a slam against the brick wall, cushioned somewhat by the wind that rolled him across it] His chest is still bleeding profusely. As he gets to his feet, he sees the lot next to Hank's Tavern. Shockwave is restraining a barely dressed goth chick with a long black silk scarf who is kicking and screaming at him in some unknown language. The Werewolf and Oldschool are squaring off against each other. The crowd from the bar are filing out into the streets, all of them rubbing their bodies and arms as if they were freezing. There is a flash of light around Shockwave and the woman he restrains and both dissappear. But just as suddenly as both disappeared, Shockwave reappeared, alone.
Then Flashdance sees a man in gray with an ice blue cape and mask running towards him shouting "Dude! I'm sorry man! It was an accident! Are you alright?"
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Oldschool was surprised at how fast the Werewolf leapt at him. One moment it seemed pained and troubled and struggling to control its rage, and then it locked eyes with Oldschool and pounced. Its claw rake across Oldshool's torso, doing no damage while the claws break against Oldschool's highly resilient flesh. The monster seems just as shocked and confused by the failure of his attack. Oldschool swings a punch at it but misses.
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Though covered by a thin layer of frost, Shockwave's helmet-mounted sonar echolocation emitters easily assisted him navigate through the mysterious darkness that filled the dancefloor. As he approached the girl that had seemed too confused to crawl out of the darkness, the shadows seemed to shrink around her, covering her entire form like a skintight sheath of darkness. Shockwave grabbed her up and she begins kicking and screaming in a strange language as he carries her outside. Her shadow-covered hand drops a bloody knife on the dancefloor.
Stepping outside, Shockwave sees Oldschool fighting the Werewolf creature. The sheath of shadows drop from the screaming girl he pulled out of the bar, and Shockwave sees a Central Asian woman, perhaps Nepalese or Tibetan in a sheer bodysuit of near-transparent white silk with a long black silk scarf wound around her limbs. She hisses and then Shockwave's SHIELD acoustic forensics software registers that same bug zapper-like electrical arcing noise he heard when the Frankenstein's Monster disappeared in the darkness.
In a flash of light, Shockwave finds himself in strange surroundings. He's holding the same Central Asian woman but she's strapped to a gurney with a strange array of electrodes affixed to her head and limbs connected to a machine with blinking lights and glass globes of oddly colored liquids percolating with bursts of electricity. Next to the gurney are many others, most empty save for two. One with the Frankenstein's Monster and another with the Werewolf, both strapped down, laden with electrodes, and connected to the same mysterious machine.
Shockwave hears a voice in the shadows say "...the hell did he get frozen? What are the chances of eight metahumans being at the site of our second field trial? Dammit she's bringing one back! Take her offline and concentrate on the Werewolf. Boost the full moon illusion to maxim..." and the scene fades back to the lot outside Hank's Tavern, Shockwave empty-handed.
He sees a man in an ice blue cape running towards Flashdance near the low rent apartment building east of Hank's, shouting apologies.
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Elixir transforms his titanium form back to normal flesh and is instantly bitten by how frigid cold it is inside Hank's Tavern, especially with a shirt ripped across the front. Feeling around on the frosty floor, Elixir finds nothing in the darkness. But the shadows melt away to a glob of darkness moving towards the backstage that shrinks further to reveal a man in a blue powered armored suit crunching the thin layer of ice on the floor carrying a female shaped shadow as he walks through the hole in the wall. The bar is empty save for the bloody corpses of victims of the monster attack and a thin layer of frost covering the entire bar.
As Elixir makes his way to the hole in the wall he sees the shadow-covered female that the blue armored man is carrying drop a bloody knife on the dancefloor. As he exits the hole in the wall backstage and onto the lot, he sees the blue armored man holding the goth girl he had been dancing with. Both disappear in a ball of lightning similar to those that marked the arrival of the Werewolf and the Frankenstein's Monster earlier. A few seconds later, another flash of lightning occurs and the blue armored man reappears, without the goth girl.
He then hears the voice of his acquaintance Colin Sontag, bass guitarist of Snotch, and sees him, oddly dressed in a blue cape and boots, running across the lot towards the guy in white and red that had kicked the Werewolf through the wall with a fierce superstrength field goal kick before the bar grew dark and cold. Looking to his left, he sees the Werewolf battling a rather muscular man with a moustache.
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Spellbound collapses her Darkforce around Dansen Macabre in a near skin-tight field, effectively keeping her blinded even as the one called Shockwave carries her outside. She drops a knife as she struggles against his tight grip on her, dragging her out of the bar.The Darkforce fades away as Spellbound's plasma generation power surfaces, and a frost-covered Shockwave is holding the Kali-Shiva priestess in a tight grip that totally restricts her lethal dance moves.
And then both disappear in a ball of lightning as the one called Flashdance appears from a ball of light next to the Werewolf but spins through the air in a wild twist of wind that buries debris from the skateboard ramp into the brick wall of the low rent housing to the east even as it buffets him rolling sideways across that wall before dropping him. At the same time, the Werewolf lunged at the one called Oldschool, but seemed a bit blown off course by the sudden winds and broke his claws against Oldschool's chest.
She sees the bass guitarist from the band that had ran backstage to put on a cape and tights now running towards Flashdance shouting apologies.
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Windchill sees flashes of light by the skateboard ramp debris and Shockwave's brief disappearance and return and confuses it for the flash that accompanied the arrival of the Werewolf and Frankenstein.... he loses control of his air vortex formation and the skateboard ramp debris and Flashdance are flung hard against the brick wall of the low rent housing east of Hank's Tavern. He begins running towards Flashdance to see if he is alright.
ooc: Everyone is outside Hank's again. All that's left to attack is the Werewolf (or each other, for the classic Marvel heroes meet and fight scenario, heh) Declare actions and roll initiatives. Get ready to do some extensive role-playing exchanges