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Post by Dead Sidekick on Nov 25, 2009 4:26:04 GMT -5
Dansen Macabre crawls in the darkness, trying to feel her way towards warmth and someone to attack...
Initiative:
[attack=154676879773363]
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Post by Dead Sidekick on Nov 25, 2009 5:09:02 GMT -5
ooc: initiative order
Outside Hank's
11) Flashdance attempting teleportation strike powerstunt on Werewolf [roll pre-requisite Yellow power FEAT, if sucessful roll attack in seperate post]
8) Oldschool attempting attack on Werewolf [Fighting FEAT]
8)Werewolf attempting claw attack(s) on Oldschool [rolling for pre-requisite Yellow multiple attack FEAT, and seperate attack roll]
5) [Shockwave arrives outside with Dansen Macabre if grapple check is successful]
1) [Windchill arrives outside to attempt air vortex around Werewolf]
Inside Hank's
7) Dansen Macabre attempts to crawl in the darkness, trying to feel her way towards warmth and someone to attack... [Intuition at -5CS due to cold and darkness, might find Elixir]
6) Shockwave attempting to "rescue" Dansen Macabre taking her outside [Strength Grapple FEAT, she's gonna fight]
6) Elixir attempting to crawl in darkness for warm bodies and in direction of recently made hole... [Intuition at -5CS due to cold and darkness, might find Dansen Macabre if Shockwave's grapple FEAT fails]
5) Spellbound attempting to collapse the cloud of Darkforce until it surrounds and isolates Dansen Macabre [Green power FEAT, darkness will train upon Dansen even if Shockwave carries her off, as Spellbound sees both inside and outside Hank's]
1) Windchill attempting air vortex around Werewolf [auto-failing powerstunt, lacks Karma to attempt new stunt, results in random direction air blast of skateboard ramp debris at full power. muhahaha]
ooc: roll FEATS for this round!
I need Flashdance's Yellow power stunt prerequisite FEAT, and Elixir's Intuition FEAT, and Shockwave's Grapple FEAT to interpret all other FEAT rolls. Y'all 'bout got this encounter whooped.
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Post by Dead Sidekick on Nov 25, 2009 5:17:25 GMT -5
Dansen Macabre crawls in the dark and cold, feeling for someone to attack [Intuition at -5CS]
[attack=582998861261538]
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Post by Dead Sidekick on Nov 25, 2009 5:20:56 GMT -5
Werewolf attempting 2 attacks per round Remarkable intensity check.
[attack=345364959279654]
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Post by Dead Sidekick on Nov 25, 2009 5:26:19 GMT -5
random direction skateboard halfpipe debris will fly when Windchill fails his air control powerstunt 1 = north 2 = south 3= east 4 = west 5 = straight up 6 = northeast 7 = southeast 8 = southwest 9 = northwest 10 = at character outside with lowest Psyche score [attack=648155973668136]
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Elixir
In(40) Member
Posts: 232
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Post by Elixir on Nov 25, 2009 8:20:46 GMT -5
Crawling in the cold darkness looking for someone to rescue (Intuition):
[attack=961528238713992]
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Post by Spellbound on Nov 25, 2009 10:22:55 GMT -5
Putting Dansen Macabre in her little bubble, Spellbound is readying to move it where ever the goes. Power FEAT roll [attack=73254227114318] [attack=363995751214391] OCC - Got a string of numbers for my attack die, thus the mods to the post.
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Post by shockwave on Nov 25, 2009 11:01:15 GMT -5
Strength (EX) Grapple Feat:
[attack=588841610036455]
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 25, 2009 13:44:19 GMT -5
Sorry for the quick post - heading to a meeting: Pre-req Roll:
[attack=104148535744341]
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 25, 2009 13:44:38 GMT -5
OCC - Doh!
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Post by Dead Sidekick on Nov 25, 2009 16:32:03 GMT -5
LOL... and Windchill rolled a 1 on init so he can't change his action... so Flashdance is going to be part of the flying debris...
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Post by Dead Sidekick on Nov 25, 2009 16:49:36 GMT -5
Werewolf single claw attack on Oldschool [Fighting -1CS]
[attack=928924838845014]
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Post by Dead Sidekick on Nov 25, 2009 17:26:54 GMT -5
preview of turn resolution... Flashdance teleports to the skateboard ramp as the Werewolf leaps at Oldschool... ....and breaks the claws of his left hand off against Oldschool's concrete hard skin... Dansen finds no one in the dark to attack before... Shockwave grabs her shivering body tight and she drops her Khukri daggger as he totes her outside the new hole in the wall... Elixir is confused by the sudden exposure to sub-zero freezing temperatures when he returns to normal flesh. He finds no one in the darkness, but then the shadows shrink to a tight field around a female humanoid form being carried out of the hole in the wall... Spellbound collapses her Darkforce around Dansen Macabre in a near skin-tight field, effectively keeping her blinded even as Shockwave carries her outside. The Darkforce fades away as Spellbound's plasma generation power surfaces, and a frost-covered Shockwave is holding the Kali-Shiva priestess in a tight grip that totally restricts her lethal dance moves.... Windchill sees a flash of light by the skateboard ramp debris and confuses it for the flash that accompanied the arrival of the Werewolf and Frankenstein.... he loses control of his air vortex formation and the skateboard ramp debris (and Flashdance) are flung hard against the brick wall of the low rent housing east of Hank's Tavern.... ooc: hold off on new initiatives and actions. I'll have a more detailed turn resolution post after I get the results of Oldschool's attack on the Werewolf, including damage done to ... well.... Flashdance.
Have a good Thanksgiving, all
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Post by TasK on Nov 25, 2009 19:06:45 GMT -5
((OOC: Oops! And this isn't because of the potential damage to Flashdance. I've been pulling my punches (damage wise) and I forgot to mention the fact for this attack as well. If it's allowed, I would like to do Rm30 damage, simply because the last Kick-Induced Teen (Yes, I know he isn't a Kick-Induced Teen) laughed off my last pulled punch and I believe that it would be reasonable that Oldschool would think he could hit a little harder. Btw, is there anyway that I could change my action to not hit FD if Oldschool recognized that it was going to happen.))
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Post by Dead Sidekick on Nov 26, 2009 11:44:15 GMT -5
ooc: Flashdance isn't taking damage from Oldschool. He's taking damage from teleporting into a spot that gets sweep up in a failed air vortex power stunt by Windchill and getting flung into a wall. It;s the confluence of two failed powerstunts in the same area.
I just need Oldschool's attack roll on the Werewolf. Hit 'em as hard as he needs to be hit
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