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Post by shockwave on Nov 9, 2009 17:34:08 GMT -5
Points don't always tell you true power (I'd say the character that is by far the most powerful is the lowest point character.) However, it does help keep stuff in line a bit. Some of these oddball power picks lately have thrown me for a loop though. I haven't read some of those in the last couple decades.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 10, 2009 5:29:08 GMT -5
Elexir looks like an interesting character. I can't wait to see him in action!
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Elixir
In(40) Member
Posts: 232
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Post by Elixir on Nov 10, 2009 11:12:47 GMT -5
Thanks for the feedback, I've posted a revised version that has nothing above IN. DSK if the point buy is a pain, would you prefer I go random or select an existing character? Let me know
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Post by shockwave on Nov 10, 2009 11:48:07 GMT -5
I don't think DS means that points are a pain for him, he means it's a pain to enforce them. So although the points might be a good tool for you when designing the character, he isn't going to hold you to a certain point total.
So the real questions become: 1) Do you like the design of the character? 2) Do you think the character will be fun to play? 3) Does DS think the character will fit the campaign.
#4 will be completely ignored. (How many points did the character cost?) So basically, if you like how the character looked based on the points you used, you should be done. If you aren't happy with the character, then make adjustments to make yourself happy, and don't worry about cost.
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Post by Dead Sidekick on Nov 10, 2009 14:10:31 GMT -5
Well, I thought point buy systems were the shizzle until it became a headache with munchkin players in past games building insanely powerful characters with as little points as possible. Going over the characters and checking math and all that took the fun of the role-playing aspects of the game. It's virtually impossible to really say two characters are "equal" if by the same number of points one can Karate-chop through blocks of Adamantium and the other can turn bars of soap into a block of anti-matter that explodes with enough force to wipe out North America....
...so, I'm more of the "give me a role-playing character to work with" rather than a template of numbers to comb through.
Read my "primer" world description I put in the "Howdy!" thread.
If you're bringing in a mutant character, realize he's in a world modeled on the angsty mutant discrimination X-Men stories of the 1980s but also set in an ironic frame:
People of this world are generally uncomfortable, and sometimes even hostile about the existence of mutants, dehumanizing them even as they damned-near worship an alien superhero from Krypton.
In short, I'm more looking for a character with history, origin, personality rather than what that character can do with his superhuman powers.
So, my approach to character approval is not so much what the character is, but who he is.
That said, I haven't really put any time into looking at Elixir so I don't have a yea or nay on it. I'm not a hardass on character approval though, so don't worry about that.
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Post by shockwave on Nov 12, 2009 17:03:26 GMT -5
DS, any additional thoughts on Elixir after some power research?
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Post by Dead Sidekick on Nov 12, 2009 23:49:11 GMT -5
I'm fairly close to approving the Elixir character as is, but I'd really like to know where the -4CS to be Tracked comes from? Am I overlooking this as an effect of one of the powers? Once approved, I'm probably going to shoehorn him into the fight scene at Hank's Tavern. I'd really like to get everyone (including Solo) all together for the "downtime" of Chapter 6 that turns into the "Afternoon of the Dreadnoughts"
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Elixir
In(40) Member
Posts: 232
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Post by Elixir on Nov 13, 2009 7:48:26 GMT -5
Thanks DSK, oddly enough the -4 CS for tracking comes from Chemical Mimicry, since each time he changes chemical, his scent changes, making tracking quite difficult. I'll go ahead and change my name to Elixir
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Post by Dead Sidekick on Nov 13, 2009 8:39:43 GMT -5
Okay that makes sense. It's a defense against being tracked by scent (by Wolverine-type characters) but is useless against being tracked by a mutant detector... Where do you want to start Elixir in the next round? Coming up from the subway across the street from the battle scene outside Hank's Tavern, or would you prefer I change one of the generic people / innocent victims in the bar into Elixir? Across the street from the bar, Elixir would be walking into seeing a muscle bound guy with a mustache wrestling a 10 foot tall dragon-beast humanoid while the entrance of the bar is obscured by a huge globule cloud of impenatrable darkness. Starting from inside the bar, Elixir would have been there all along watching the band and dancing with a hot goth chick that has everyone's attention when suddenly from two balls of lightning appeared and from them a Wolfman and Frankenstein's Monster emerged and started attacking everyone. And even though the band is destroyed and no music is playing and people are being attacked all around Elixir, he feels blissful dancing (to no music) with the goth chick and the others... until he makes a Psyche FEAT. Let me know where to write Elixir in, and I will. It is a possibility that Elixir knows my NPC character Colin Sontag / Windchill, the bass guitarist of the techno rock band playing in the bar, as they both attend the same university (though Colin is a music major, he and his band throw wild parties) Quite a group we're assembling here. A brick, a graceful teleporter, a high-tech armored scientist, a raging gunblazing maniac, an occultist, an aloof frostmaker, and a doctor / chemist. We're ready to take on the X-Men LOL
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 13, 2009 10:36:35 GMT -5
If that was an ever so slight dig at Flashdance's reealllly bad rolls - it was pretty funny! :-)
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Elixir
In(40) Member
Posts: 232
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Post by Elixir on Nov 13, 2009 10:39:44 GMT -5
Thanks DSK, how about I start in the bar as one of entranced dancers? It's probably a bar that's out of the normal for him, but Evan heard that there's a party there with Colin's band and he knows that they put on a good show.
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Post by Dead Sidekick on Nov 13, 2009 10:42:14 GMT -5
Me make fun of Flashdance? Naaaah He is a graceful teleporter... except when he's not
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Post by Dead Sidekick on Nov 13, 2009 10:46:16 GMT -5
Thanks DSK, how about I start in the bar as one of entranced dancers? It's probably a bar that's out of the normal for him, but Evan heard that there's a party there with Colin's band and he knows that they put on a good show. Cool! Snotch rocks! (or did, before the Wolfman disemboweled the lead guitarist...) After I get the results of Oldschool's punch to the dragon-beastie's noggin, I'll write up the next turn description including Elixir and call for declared actions and initiative rolls. Welcome to the madness
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Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on Feb 5, 2010 5:03:42 GMT -5
Before i create a character i must know what niche could the new hero be? By that i mean does the team or teams need a power that they lack? I ask this since having two bricks or two mystics in one group redundant. But i am open to suggestions.
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Post by shockwave on Feb 5, 2010 13:25:08 GMT -5
Here are the current niches: Elixir - Chemistry guy which chemical and reaction related powers Flashdance - teleporting tank Old School - Old school tank, but a genius scientist and weapon designer Shockwave - High tech/battlesuit hero, and engineering guy Solo - Teleporting heavy firepower Spellbound - Mystic with the mutant power to change abilities Windchill - Cold/ice related hero
It's a pretty versatile group, so I don't see anything obvious that the group "has to have", so I'd say just find something you'd enjoy.
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