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Post by theflash on Aug 23, 2009 0:05:22 GMT -5
Judge Dead Sidekick,
I'm operating under the assumption that while Jay has met (and worked alongside) Superman several times, all Chris has done is sit on one of the workbenches in his lab with wide eyes while listening to stories of his near-incomprehensible feats of heroism. Correct?
I kind of like that idea. Superman's one of those guys that, to me, should be treated with more than a little awed hero-worship. Especially when you're talking about a newbie hero like myself! ;D
The Flash
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Post by Dead Sidekick on Aug 23, 2009 0:12:38 GMT -5
Exactly, Flash.
The bonus is, when I'm done laying the groundwork, you'll in-character know some of those legendary stories of Superman. The fun is that you'll in-characteralso know legendary exploits of Marvel characters too.
It's gonna rock.
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Post by Superman on Aug 23, 2009 12:44:43 GMT -5
I have made the changes, exept contacts, just give me it and Ill I out it in.
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Post by Dead Sidekick on Aug 23, 2009 15:49:56 GMT -5
Superman,
You're on. See the Outer Space board, "Titan, 6th moon of Saturn"
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Post by Dead Sidekick on Aug 26, 2009 12:46:35 GMT -5
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Post by shockwave on Aug 31, 2009 13:29:12 GMT -5
Shockwave is a submission for the Gang wars. I created him using the same point system as the Paladin institute (with the exception of using resources above shift 0, at a cost of 2 pts per 1 resource.)
I used 400 points, putting him on scale with Black Widow (375), Daredevil (429), Iron Fist (363), Moon Knight (445), Power Man (318), and Spiderman (497). (He likely won't measure up to heroes like Oldschool or Batman however, who both come in at around the 1000 point range.)
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Post by shockwave on Aug 31, 2009 13:31:10 GMT -5
Shockwave Nicholas Slade
Fighting: Remarkable Agility: Remarkable Strength: Excellent Endurance: Good Reason: Incredible Intuition: Excellent Psyche: Good
Health: 90 Karma: 70 Resources: Good Popularity: 0
Slade's physical attributes are enhanced by his power suit. WHen out of his armor, his normal attributes are: F: GD, A: GD, S: TY, E: GD, and his health is 36.
Powers: None
Equipment: Shockwave Battlesuit: Nicholas' battlesuit has a number of sonic based weapons and devices built into it.
*Body Armor: The armor provides remarkable(30) protection from physical attacks, and good(10) protection from energy attacks. The armor has incredible(40) resistance to sonic attacks (which is actually a side effect of the sound manipulation power, not the body armor)
*Sonic Generator: This device is the centerpiece of the armor, providing Incredible(40) sonic generation and manipulation. Using the generator, Shockwave has developed a number of power stunts including wide ranged sonic attacks affecting everyone in an area at the remarkable level, making an remarkable stunning attack against a single target, flying at excellent speed, creating a sonic wall at remarkable protection, and absorbing sound in an area at the remarkable level. Firing a focused wave of force, it's possible to generate up to an amazing strength attack. (Using sonic manipulation to get +1CS to sonic generation.) Some other potential uses include muting voices, alarms, or other sounds in the area, magnifying distance sounds to make them more audible, or increasing faint sounds to support tasks (like amplifying tumblers on a lock).
*Sonar: Also built into the helmet of the armor is active and passive sonar, using inaudible "pings" from the sonic generator for the active version, and sensing at an excellent level.
Talents: From his days with SHIELD, Slade has learned Martial Arts A and B, as well as military and intelligence knowledge. His scientific duties focused on physics, computers, and electronics. While experimenting with his battlesuit he has developed a specialty with the sonic generator as a weapon.
Contacts: Slade has not established usable contacts since leaving SHIELD and becoming a costumed hero. He is afraid of contacting SHIELD due to technically having SHIELD technology built into his battlesuit.
Background: Nicholas Slade once held a position as a "field scientist" at SHIELD, working both along side frontline teams and back in the lab, he handled a number of scientific projects. One major project he worked on was the study of the physical properties of vibranium acquired from the government of Wakanda. In his experiments, he developed a number of offensive and defensive properties for the strange metal, incorporating it into several devices in a battlesuit.
With SHIELD becoming increasingly comprimised and corrupt, Slade hid his experiments away, destroying much of the data trail, worried that his findings would be used for nefarious purposes. Eventually, after finding enough evidence of corruption, Slade disappeared and went to work for himself, taking some of his research (and the battlesuit) with him. Experimenting further with it, he looked at the possibility of going solo at taking on threats to humanity, setting up shop in an apartment in New York.
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Post by TasK on Aug 31, 2009 16:24:49 GMT -5
Character looks good. We can change the history a bit to reflect that SHIELD has not been disbanded. The rest of the history is perfect, SHIELDs always had it's conflict both inside and out.
The point range is good, though I've always been more concerned with the power range of their highest damage dealing attack and their strongest power. Spiderman's webs are pretty impressive if you are Daredevil, lol.
That being said, Oldschool is a tank and perhaps too powerful to allow other characters to shine. While he's not going to be doing much more damage than Spiderman, he will survive almost every encounter without too much threat. LOL, he would kind of be a poor man's Superman. I'll have to give some thought to using him.
Batman is played by Dead Sidekick and I'm not sure if he will be playing in this trilogy, so his character's characters points are kind of moot.
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Post by shockwave on Aug 31, 2009 16:51:13 GMT -5
I figured that the two other characters on the gang wars list were played by judges. I just thought I'd point out the point totals since I went and built a bunch of existing marvel characters, Oldschool, and Batman so that I could use those as guidelines while designing my own character.
BTW, I did edit the character to the current stats, I did have the sonic generation and manipulation at remarkable, and the intuition and reason a rank lower, with the added power of protected senses: hearing at RM. After reading that sonic manipulation had that as part of the power, I moved those 40 points to the character you reviewed. I also thought that the RM to IN increase on the main powers would give him a liitle more punch to be at least a little bit more on par (although still at 400 points). Mostly I wanted to point out that around 400 points seemed to be the right ammount for the suggested characters from the module, so that others building characters could keep that in mind.
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Post by TasK on Aug 31, 2009 16:59:41 GMT -5
It still looks good. I'll move it into 'Accepted Characters', once the SHIELD bit is changed to reflect that they aren't disbanded.
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Post by shockwave on Aug 31, 2009 17:03:57 GMT -5
Off to get my child from daycare. I'll look at background adjustments when I get back. (Both the short posted version, and the extended version I was working with.)
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Post by Dead Sidekick on Aug 31, 2009 17:51:39 GMT -5
I like the Shockwave character! ::rubs evil Judge hands together::
All I can say is that TasK's Gang Wars Trilogy idea is possible to tie into one of the Gotham City subplots I've implied with Batman's investigation of a possible spread of Wilson Fisk's criminal activities from New York City into Gotham.
Since it appears that Superman's player is not going to return to the game or respond to email, I'm going to relegate Superman back into NPC status, and leave the compromising of the Justice League's distress beacon storyline burning in the background (which also has a tie to the story I've planned that fits well into a Gang Wars campaign with a tweak.)
I'll go ahead and write Superman out of the plot in Gotham. Since it appears that only Flash's player and Shockwave are currently with us, I'll hook up with TasK and we'll get this Gang Wars thing off and poppin for everybody.
I originally had an idea that the "Outsiders" would be mostly "street level" hero team(s) based in several cities secretly backed by Batman.
This new Gang Wars idea works. TasK! E-mail me!
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Post by shockwave on Aug 31, 2009 18:39:55 GMT -5
Alright, I made the minimalist edit to the background (only changing one line and removing the UN resolution). The character pretty much works the same, although this does add an element of "SHIELD might be pissed" to the story.
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Post by Dead Sidekick on Aug 31, 2009 19:11:43 GMT -5
Alright, I made the minimalist edit to the background (only changing one line and removing the UN resolution). The character pretty much works the same, although this does add an element of "SHIELD might be pissed" to the story. SHIELD has a fairly open-door policy when it comes to their experimental weapons technology. Why just the other day I saw Nick Fury handing out suitcase nukes out of the back of an ice cream truck... Just kidding Yeah. SHIELD may have to saddle you with some plotlines. Muhahahaha. Looking forward
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Post by shockwave on Aug 31, 2009 23:55:08 GMT -5
I've been working more on the character since rolling it up. (I started with a totally random character to give inspiration on a direction to take it, and then started adjusting everything to 400 points from that point.) I've never played with sonic generation or manipulation on a character before, so it's been fun considering possibilities.
Power stunts are something I've been working with, and was something I included in the character already as designed. Off of the Paladin post, I did purchase 5 power stunts at 1 point each. I'm going to suggest that perhaps instead of 1 point each, power stunts should be treated as 1 point per time used. So for example, for 1 point, you can have a "used once" power stunt making it so that you still need to pay 100 karma to use it, but don't need a red feat. For 5 points, it would be one used 5 times in the past (making it over 3, and needing a green feat.) For 10 points, it has been used 10 times, and becomes part of the character's "bag of tricks" (You might also want to put a limit of 3 or 5, or something like that if you wouldn't want someone to spend the full 10.)
So on my current character sheet, I have 5 power stunts listed under the sonic generator (all are recommended stunts from the books.) This was at an expenditure of 5 points. With the costs I have recommended here, those would all be "used once" stunts unless more points were diverted to paying for them.
While on the topic of power stunts, I wanted to mention some of the additional stunts I'm looking at trying in the future (so that you can rule if they are possible or not and assign ranks without having them surprise you when and if I bring them up in game.)
1) Targetted Ultrasonic Communication Using the armor, a "beam" of focused ultrasonic sound can be targetted to someone. Using this, private communications can be given from line of sight, as the recipient would almost hear the communications in their head or as if someone was speaking directly in their ear. Rank would determine range of the focused wave (which would still be line of site maximum) as well as likelihood of "bleed" where adjacent people to the recipient also could hear the communication. [Note: You can read up on real ultrasonic speakers on the internet. Cool stuff.)
2) Targetted Communication Reception By amplifying sound from a specific vector, the armor wearer can focus on receiving communications (even a whisper) from a target. Rank determines range (which is no line of sight maximum.)
3) Command and Control This power stunt can only be mastered after Mastering both Targetted Ultrasonic Communications and Targetted Communications Reception. Combining these two power stunts, the user can begin routing communications between multiple people within line of sight, receiving signals and then redirecting them to intended targets. Rank not only determines the range of the power, but also how many simultaneous targets can be "linked" using the rerouting.
4) Material Frequencies Materials and objects have specific frequencies that can cause them to shatter with enough intensity behind it. This power stunt is to cause sonic vibrations attuned specifically to a material of up to rank material strength. The frequency can be matched to one type of material in order to leave other materials unaffected. For example, the frequency could be matched to shatter concrete, but leave brick standing, just like you could shatter crystal or a glass. (Of course, concreate requires much more intensity (and power rank) than a glass would.
I'll leave it completely up to you how many -CS each power would be at, whether they are possible in the first place, or what the details of these effects would entail. (Or if any of them would be a standard use of the power instead of a power stunt, which is possible, I'm rusty on what is a stunt and what isn't.)
Outside power stunts, as noted in the character writeup, an +1 CS blast of sonic force can be created by combining sound generation and sound manipulation. (This would be amazing in my case.) Since I imagine this would be highly taxing, I am suggesting a limitation (with no additional points) lowering both sonic generation and manipulation by -2 CS for 1-10 rounds any time this "boost" is used. This would mean that routing systems to get a maximum blast out of it would be draining, and should be avoided if possible. (Good for emergencies for one big blast, but it's crippling after.)
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