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Post by TasK on Aug 7, 2009 18:01:09 GMT -5
All characters must be applied for and accepted prior to playing. To do so, simply post the characters Bio/Profile with MSHG statistics and then a short (at least three paragraphs) audition showing us how you will role play the character. Remember, post as the character appears in the comics and take your time planning it out for a character may be denied simply by not capturing the essence of the character.
Any character from Marvel, D.C., Image, etc. will be accepted based on a successful application. At this point, truly cosmic entities are off limit (Spectre, Galactus, Eternity, etc.) but may come available after proving yourself to the community. At some point, I fully expect someone to be playing Mephisto and similar characters.
At this point, there is no limit on the number of characters you play. Keep it reasonable, though. If you've a character collecting dust, you may be asked by management to give the character up.
Heroes and neutrals are acceptable.
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Post by Superman on Aug 17, 2009 17:18:05 GMT -5
Superman
Clark Kent/Kal-El
F) Am50 A) Mn75 S) Un100 E) Sh-Y200 R) Rm30 I) Rm30 P) Am50
Health: 425 Karma: 110 Resources: Gd Pop: 100
Known Powers: Kryptonian Physiology: Exposure to a Yellow sun alters a Kryptonian to allow great physical abilities that provide Superman with the Agility, Strength, and Endurance Ranks listed under statistics and includes the following powers: -Invulnerabilities: CL1000 resistance to Heat, Cold, Disease, Corrosives, Toxins and Radiation. His body's cells protect him internally as well so even his insides wouldn't be melted by drinking a vial of acid. -True Invulnerability: Un protection vs. Physical and Energy -True Flight: Un airspeeds in atmosphere, CL3000 speed in space. -Torquasm-Vo: This ancient Kryptonian warrior discipline shifts his consciousness on a higher plane. He can fight an enemy in a purely mental realm with Am ability. -Heat Vision: Un Heat, 10 areas -Hyper Speed: Sh-X speed, Superman possesses hyperspeed. He may perform the following power stunts: --Substitute for Fighting for multiple attacks and evading. May make up to 3 combat actions per round. --Substitute for Agility for dodging and catching projectiles. --Substitute for Intuition for initiative. -Hyper Breath: Am Cold within 1 area -Recovery: Superman's body continues absorbing solar radiation even after death. This energy may eventually return him to life making it virtually impossible to kill him. Superman needs an Earth like atmosphere to breath in. His Endurance enables him to last for extended period holding his breath, but in space he will eventually need a space suit. His greater constitution provides little need for sleep, however eventually he will tire and require rest. Superhuman Senses: Superman has the following heightened senses as shown below: -Enhanced Hearing: Un -Microscopic Vision: Am -Telescopic Vision: Gd -X-Ray Vision: Un Power Boost: Superman can direct his bodies energies into his Strength, Flight or Speed, raising them as high as +2cs. It is an instantaneous boost and will be used when the challenge calls for it. He would normally raise +1cs, then +2cs if the initial boost is ineffective. He can boost immediately to Sh-Y if he needs too. To activate an increase he must make a Psyche FEAT. -Blue result he drops -1CS for a day. -White result he drops back to normal levels. -Green result sustains heightened rank for 1 round. -Yellow result keeps him at his heightened ranks for 1-10 turns -Red result would keep him at the new level for 1-100 turns. Solar Absorption and Storage: CL3000, that provides Superman with mass amounts of energy that support all his other powers and abilities. He directs this stored energy to enhance his abilities.
Equipment: None
Weakness: Vulnerable to Kryptonite: Superman is vulnerable to the several different forms of Kryptonite. Vulnerable to Magic: Against attacks of a Magical nature, Superman's defensive stats are reduced to Pr (ie. Endurance, Invulnerability, etc.). He cannot use his powers or abilities to affect constructs of a Magical nature (he couldn't smash down a magical wall, or break enchanted chains with his strength). Yellow Sun Power Source: All his powers are based from solar energy of a yellow sun. If Superman is put on a world with a different color sun, the level of his powers gradually drops -3cs every round until they are no more.
Talents: Martial Arts A, C, Leadership, Astro-Navigation, Journalism, Languages (all Human Languages and some Alien including Kryptonian), Kryptonian Lore and Technology, Computers, First-Aid, Repair/Tinkering
Contacts: Lois Lane, Daily Planet, Martha Kent, Jonathan Kent, Lana Lang, Pete Ross,
BIO: Kal El who was saved by his father the fate of the destruction of his naitive Planet Krypton, has landed on Earth and raised by his foster-parents, Martha and Jonathan Kent. Clark has discovered his ancestry through a Green Crystal, which is a Kryptonian technological Artifact of great power, which Created a Fortress of Solitude. This Fortress held all information about the long gone Planet Krypton. Kal Els dead Father Jor El trainend his son for ten years, in this Fortress through Hyperadvanced Hologram technology that permits his son to communicate with him, for his upcoming role as the defender of this planet earth.
Kal El alias Clark Kent had since made himself known as Superman, the world first and most respected Superhero. As Clark Kent he is known as a succefull Reporter only overshadowed by his college and friend, and sometimes rival lois lane. He has good contacts with other heroes, especially batman and the fantastic four.
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Post by TasK on Aug 17, 2009 17:24:20 GMT -5
Good to see the Big Blue Boyscout. Obviously, like Lobo and Thanos (even Storm and Magneto to a lesser degree) he's a major player who's actions can effect a large part of the setting and/or campaign. What are some of your 'rpg ideas'. Either give me a head's up, here or drop me a PM and we can get this character approved and into the game. The stats look workable (and I'm pleased there will be someone to counter the two baddies Thanos and Lobo, lol)
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Post by Superman on Aug 18, 2009 3:26:33 GMT -5
My Ideas are not world shattering. I would play Superman/Clark Kent with his morals, good heart and such. I just would delve into what it means to be so powerfull, but not be able to help everyone. I would also RPG out how he is sometimes tempted to abuse his powers. Also trying to reclame some of his Kryptonian Heritage. I would play Superman tough and wouldnt make major changes. I wouldnt make him evil or something. Exept if there is some red Kryptonite somewhere ;D just kiddn.
It would be cool if we could get the core Justice Leage here, by the way.
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Post by Superman on Aug 18, 2009 8:03:50 GMT -5
Since I have read the other posts and the setting, I have a better Idea. How I play this worlds Clark Kent who has no Idea he is an Alien from outer Space? Just before Jor El speaks to him for the first time, I could start playing the character, like a normal guy in his late twenties just about to finish College. What do you think?
Or rather an other world superman who gets collected?
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Post by TasK on Aug 18, 2009 22:34:18 GMT -5
Superman wrote...
It's entirely up to you. I would be open to the idea that your character thinks he's human. However, his stats would have to change to reflect this and we'd work towards building him up into his potential. I do like the idea.
Or, he's 'collected' by Tony Stark as Superman, the Man of Steel.
What are your thoughts?
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Lobo
Fe(2) Member
Posts: 10
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Post by Lobo on Aug 19, 2009 8:07:36 GMT -5
I think I wanna make it so that he is part of this world and becomes the man of steel. And I agree these stats represent, his stats as an experiencend adult Superhero. Ill give him the stats of Superboy instead, but hell be in his twenties instead. Does that work?
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Post by TasK on Aug 20, 2009 3:10:30 GMT -5
Yeah. I think that'd be alright. As long as he doesn't have some sort of Kryptonian karate talent or something, lol.
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Post by Superman on Aug 20, 2009 5:44:32 GMT -5
Agreed Kryptonian Karate isnt a good idea but maybe Kryptonian Kung Fu ;D ? Just kiddn. I get right on it.
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Post by TasK on Aug 20, 2009 6:32:13 GMT -5
Looks good. I'll approve it. Is that your final Bio for Superman?
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Post by theflash on Aug 20, 2009 7:50:00 GMT -5
All,
Just to keep everybody abreast of my progress, I've sent the final edition of my character's biography to Judge TasK. He seems to be pleased by it and I think I'm one step closer to being approved for play! I can hardly wait to start!!! ;D
The Flash
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Post by Dead Sidekick on Aug 22, 2009 7:51:00 GMT -5
If I may be so bold... as TasK and I are creating a history for this game universe based on the premise that Marvel / DC characters co-existed side by side on the same world all along, I personally wouldn't object to Superman being fully Superman, rather than Superboy in strength and powers, with a history in the universe prior to the game as our game setting will be after the first appearance of Supes and the Fantastic Four, the formation of the Avengers, Justice League, etc. There ARE alternate universe immigrants to this game universe and will continue to be as the game progresses and more characters are added. But I'd really like to flesh this world out with as many non-alternate versions of core heroes as possible. Superman is the crown jewel of DC Universe big dogs and I'd really like him barking at full power here. I'll be playing Batman as close to DC continuity as far as JLA membership, Outsiders recruiting and such. Don't worry, we can handle it
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Post by theflash on Aug 22, 2009 8:18:36 GMT -5
Judge Dead Sidekick,
Sounds good to me. Just let me know how that affects me, my mentor and my JSA homies when you get to it!
The Flash
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Post by Superman on Aug 22, 2009 14:35:48 GMT -5
So I have changed him back to normal Supes, but with a contact list that makes sence. He is the young adult Superman, who hasnt appered in puplic yet. He just arrived and started working in the daily planet. This is where we should start. Any suggestions?
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Post by Dead Sidekick on Aug 22, 2009 23:21:05 GMT -5
Supes, For the purposes of our game here, the full strength and powered all-grown up Superman works. On the contacts and history stuff, that will change, as TasK and I finalize our "core" working timeline. The one thing I can tell you for sure is that we're a bit past Superman's "Year One" career, and I'll have a list of enemies Supes has fought (pre-game) up to this point. He'll definitely will have already met Batman and formed the JLA with him. Doomsday's first appearance... hasn't happened yet. I (as a Judge) can't wait to throw down with Supes with other ridiculously high strengthed badguy characters. Describing the mass destruction I see in my head will be worth the price of admission.
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