This character has been created with the ultimate talents list from
www.classicmarvelforever.com, as well as the vigilante rules from that site
Hero name: Vendetta.
Real name: John Patrick.
Race: Caucasian.
Age- 35
Height- 6'2"
Weight- 210 lbs.
Hair- Blond.
Eyes- Blue.
Place of birth- Bronx - Castle Hill, New York City, New York.
Occupation- Small business owner/engineer.
Legal Status- American citizen with no criminal record.
Marital Status- Single.
Known relatives- Kirk (father), Catharina (mother).
F Exellent (20)
A Remarkable (30)
S Good (10)
E Remarkable (30)
R Exellent (20)
I Exellent (20)
P Good (10)
Health: 90
Karma: 50
Resources: Exellent (20)
Popularity: 0/0
Origin: Normal Human
Powers:
None
Equipment:
Body Armour this lightweight armour gives Exellent (20) protection against physical attacks, and Good (10) protection against energy attacks.
2x Heavy Pistols made from Exellent material, and have Good range. They do Good (10) damage
2x Nightsticks made from Good material, and doing Good (10) damage.
Custom Combat Bike Control: Good Speed: Exellent Body: Good Protection: 0
This bike is a prototype created by John Patrick's arms company, and which failed to get sold to the government due to bigger companies lobbying.
Talents:
Acrobatics The hero with this Talent is very limber and as such gains advantages when under attack. The hero has a +1CS when dodging, evading, and escaping.
Automotive Engineering This allows the character to design, build and modify Cars and motorcycles. Characters with this talent get the benefit of having their projects cost -1CS less in resource rank to build.
Battlesuit Design This skill allows the character +1cs to design and build battlesuits, harnesses, etc.
Blunt Weapons +1 CS with blunt weapons
Business/Finance The hero is familiar with the world of business, corporate finance, and how money works. Initial resources are a minimum of Good, and the hero gains a +1CS for FEAT rolls dealing with money.
Marksman +1CS to hit with any distance weapon that requires line of sight to hit, and marksman takes no penalty for range.
Martial Arts A This form of martial arts concentrates on using an opponent's strength against him, and is typical of oriental- American forms such as judo and karate. The practitioner of this type of martial arts can Stun or Slam an opponent regardless of their comparative Strengths and Endurances.
Martial Arts B This form of martial arts is keyed on offence and inflicting damage in short, quick bursts, and includes such disciplines as boxing. The practitioner of this form of martial arts gains a +1CS to Fighting ability when engaged in unarmed combat.
Martial Arts E This form of martial arts encourages quick striking to catch the opponent off-guard. Heroes with this form of Martial Arts are at +1CS to initiative rolls in unarmed combat.
Military Includes Camouflage, Cartography, Demolition, Electronic Countermeasures, Guns, and Heavy Weapons and grants a +1cs to all military matters including army weapons. Gain one contact in the military.
Quick-Striking Characters with this talent gain +1CS to Fighting FEATs involving trying for multiple attack rolls. Also gains a +1 on initiative rolls.
Tumbling The hero with this Talent knows how to fall and land without undue injury. Individuals with this Talent may make an Agility FEAT to land feet-first after any fall that does not inflict damage.
Weapons Specialist - Pistol Character gains +2CS with a single weapon of choice. Character also receives a +1CS to initiative when using that weapon.
Contacts:
Military – John Patrick has an old friend who is now a Captain in the Marine Corps.
Business World – John Patrick has several contacts in the business world.
Engineering – Through his work John Patrick knows other engineers in the defence business.
National Politics – through his work as a defence contractor, John Patrick has contacts in the defence ministry.
History:
John Patrick grew up in the Bronx in the neighbourhood of Castle Hill. He was the son of a simple factory worker, and after he finished High-school, he joined the Marines.
While he was in the marines, he had extensive training in guns, and martial arts, including Krav Maga. He served several tours before he began the college education he had been promised when he originally signed up with the Marines.
In college he majored in Automotive Engineering, as well as Battlesuit Design, and Small Business Economics. During his time in college, he began doing parkour to stay in shape, and continued his training in Krav Maga, and even began giving courses to women on campus. He also volounteered as safety officer at night, making sure girls could get home safely.
Once he had graduated, he went back to his old neighbourhood, and moved into a flat. With the money he had saved from his tours in the Marines, he started a small business, specializing in small combat vehicles, and personal armour. His business did allright, and he even got a few government contracts.
John kept in contact with his old classmates from college over the years, and met with them several times a year, and he had even gotten into a relationship with one of his female classmates.
Unfortunately his old neighbourhood was in a decline, and gangs were getting more and more bold, while the police seemed more and more unable to handle the situation, however John refused to abandon his neighbourhood. One fateful night, when his girlfriend was leaving, she got caught in the crossfire between two rival gangs.
That night John decided that something had to be done. If the police could not stop the gangs then he would. Within just a few days he had gotten his gear together, using a prototype of personal body armour he had been working on, as well as a couple of pistols and two nightsticks he acquired from his friend in the Marines.
That night Vendetta was born, and his first clash was with a group of gang-members who were trying to rob a liquor-store. It ended with 3 of the 4 gangers badly hurt, and left outside the store for the police to pick up, and the last ganger dead.