Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on May 11, 2010 1:12:35 GMT -5
Paul concentrates and becomes like a living shadow as he runs toward where he last saw Stick.
(He is using his phasing power to simply go through any obstacle between him and Stick. Phasing is at Ex power rank (20). )
Init:
[attack=837669912799614]
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Post by Dead Sidekick on May 11, 2010 9:13:36 GMT -5
ooc: wb Renegade. I'd thought we'd lost you, good to see you're still aboard. I was thinking a neato-freebie side-effect "gift" of Renegade's ability to transform himself into shadow form and his shadowshaping powers is that his fleshly form's clothing can be reshaped while in shadow form from street clothes to Renegade's costume and vice-versa, sorta DC-izing the costume changing process, and it makes sense with the ability to become shadow, shape shadows, and solidify shadows already there. It wasn't my intention to stick Paul in battle without a chance to change costumes before the rest of the calvary showed up, but teleportation is faaaast. heh.
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Post by Dead Sidekick on May 11, 2010 9:43:53 GMT -5
Lady Anguish will attempt to snatch the medallion from Solo's neck with her Telekinesis power.
Init:
[attack=215170543179245]
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Post by Dead Sidekick on May 11, 2010 9:49:37 GMT -5
The Shroud, pummeled by riot grenades and retching from tear gas while getting his ass whooped by nunchaku will attempt to teleport away.
Init:
[attack=957534248633824]
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Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on May 11, 2010 15:49:51 GMT -5
(OOC: Thanks for the freebie side effect. It beats going to the bathroom and change while all hell is breaking loose. Renegade would probably shift into his costume after he reaches Stick.
His priorities are during the rest of the battle:
1. Find Stick and help him to escape the pool hall.
2. Go back and save the boy, Tommy.
3. Kick the butts of anyone who stands in his way. )
In his shadow form, Paul (now in his mental set as Renegade) walked right through a pool table in order to find his sensei who was last seen fighting the white haired woman.
The chain chick was yelling something about a "Key" and figured this was more than a mere gang attack. He did not know who the other newcomers are but as long as they were fighting each other instead of innocent bystanders, then Renegade said live and let live.
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Post by Dead Sidekick on May 11, 2010 18:28:16 GMT -5
ooc: Kewl. glad you like the upgrade. Just don't get the idea that Renegade can shape a shadow into the form of a Lotus Exige and create a real sweet car from it
We're holding for Solo's action declaration and init roll, but everyone else can roll their FEATs while we wait.
Shockwave will be talking to cops [Popularity FEAT]
Flashdance is attacking either Renegade, Lady Angusih, or the battered Shroud [choose and make Fighting FEAT]
Elixir is ratcheting his hold on the squirming Werewolf [Strength FEAT]
Stick disappeared into thin air with the Frankenstein's Monster that grabbed him. Tommy Bifrost is knocked down, but isn't unconscious. In the area where Stick disappeared is Solo beating the hell out of Shroud. Renegade can attack whoever he wishes, friend or foe [he doesn't know, but can guess somewhat accurately] but I'd like an Intuition FEAT roll from Renegade. I'm droping lots of clues in the next turn result.
Not sure if Spellbound's player is back to post [I've been subbing for him while on a medical leave of sorts] but they can declare an action roll init and roll a FEAT as well if they want to jump back in.
Solo I presume is continuing to beat the snot out of Shroud. I need an action declaration, initiative roll and the related FEAT roll and we're all caught up.
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Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on May 11, 2010 18:34:41 GMT -5
Renegade's Intuition FEAT roll:
[attack=671528549231395]
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Post by shockwave on May 12, 2010 10:42:47 GMT -5
"No, really, the two bombers are unconscious on the roof. I turned off the bomb before coming down here. Disabled or not, we need to be getting everyone out, not putting more people in the building. Once the bomb squad has disposed of the bomb, I'm sure there will be plenty of mess to investigate. I just don't want to see anyone get hurt."
Popularity roll:
[attack=238550932279788]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 12, 2010 14:35:43 GMT -5
Solo looks confused at the dissapearing guy, then turns his focus on the crazy witch that wants the key. He doesnt know what she wants with it, he only knows she can not get it. He tries to avoid her hands, by ducking down and then swinging his nunchuk to knock her off her feet.
Initiative roll
[attack=836426374391787]
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Flashdance
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
'Let's Dance!'
Posts: 236
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Post by Flashdance on May 13, 2010 11:22:26 GMT -5
OCC - sorry for a slow response; been travelling. Quick response to keep things moving:
Striking his best Bruce Lee pose (and makes a few verbal "whooshing" noises to enhance the effect), he looks at Shroud -
"alrighty Shadowboy - your next" and will take a swing at shroud. Not knowing how durable Shroud is compared to a werewolf, he will restrain a bit as to not punch through him.
"HAAAIIIIIIIYYYEEEE!"
[attack=467454283731961]
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Elixir
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
Posts: 232
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Post by Elixir on May 13, 2010 13:28:12 GMT -5
Elixir bears down on the Werewolf trying to pin him...
FEAT:
[attack=658278815632422]
Elixir.
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Post by Dead Sidekick on May 15, 2010 6:33:52 GMT -5
Lady Anguish's telekinesis FEAT to yank Solo's pendant necklace to her:
[attack=374527678896196]
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Post by Dead Sidekick on May 15, 2010 6:35:01 GMT -5
The battered and confused Shroud attempts to teleport somewhere safe, accurately:
[attack=718286961764983]
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Post by Dead Sidekick on May 15, 2010 6:43:53 GMT -5
ooc: normally I don't like to do this, but I'm going to roll Solo's nunchaku attack FEAT roll on Lady Anguish for him, just to get the next turn moving...
[attack=479952873999572]
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Post by Dead Sidekick on May 15, 2010 9:34:46 GMT -5
More police cars arrive outside Starky's Pool Hall. cops getting out with guns drawn.
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Spellbound leans over to Shockwave and says "Stall them a bit if you can!" and then in mangled Pig Latin, "Otta-gay et-gay Olo-say outtay ere-hay." Spellbound runs into the building.
=====
As Shockwave approaches the police officers, he recognizes one of them as the rather dismissive cop he spoke to during last night's driveby shootings near the Metropolitan Museum of Art. The police officers lower their guns as they hear Shockwave describe the bomb and the unconscious HYDRA agents on the roof of the building. They report that someone had called in a report that mutants and Kick junkies were attacking the anti-mutant Buzzcuts' gang hideout. They call for a bomb squad and begin setting up a perimeter around the building.
======
The Werewolf howls at Elixir, and through gritted fangs hisses, "the silver... it burns... it weakens..." Elixir continues to hold the creature down and says ""Hey, if you've got a brain in there at all, just relax and stop fighting us. Now, tell me where you all are coming from. You all killed some friends of mine and kidnapped another, give me the people behind this. Oh, and tell them we're coming for them too."
The Werewolf writes in pain, but says "Yes.... help us."
And then the Werewolf and Elixir disappear in a ball of lightning. A few seconds pass and Elixir reappears alone and empty-handed, crouched on the floor. [Elixir, see below]
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The martial artist atop the pool table that had been fighting off Batboys and the crazed dominatrix that calls herself Lady Anguish suddenly becomes a two dimensional silhouette moving towards Tommy Bifrost. The shadowy form takes up a defensive stance over Tommy after the crazed dominatrix's chain knocked him down.
Renegade shifts into shadowform, heading towards the mutant kid named Tommy Bifrost. The crazy dominatrix's chain had leapt from the pool table at him, knocking him down and breaking his strange energy force beams from his eyes. Renegade could not sense Stick anywhere in the pool hall. He seems to have vanished in a ball of lightning with the Frankenstein's Monster that grabbed him. Moments after these monsters had shown up to attack the pool hall alongside these thugs, others teleported in to attack and subdue them. But now somehow, not even 30 seconds later, outside is crawling with cops. And now the flashy one with the red mullet had just teleported to bash two gunman's heads together while the silver-skinned one that arrived with him snatched the Werewolf creature. The two took the Werewolf down rather quickly, and it disappeared with the silvery one, in a similar ball of lighting as it accompanied the arrivals and disappeances. Teleporters fighting teleporters appeared to be the only explanation. And now the flashy teleporter was attacking the one who was growing shadows, generating darkness. After the one with the leather jacket appeared from a blur of motion and tasered down one of the attacking Batboys thugs, he intercepted the cloaked shadowmaster and beat him down with nunchaku and the flashy teleporter punches him, Renegade feels a faint tug upon himself. The shrouded figure is pulling the shadows of the room around him, and at the same time fades into intangible shadow. Then disappearing. Teleportation through Darkforce? Renegade's senses extended into the cloaked figure's gathered darkness and for a moment Renegade sees the night skyline of Manhattan through a window at the endpoint of the cloaked figure's shadow-portation as he dispels the shadow.
It was odd that everything happened so fast. Stick was missing just as fast as this strange attack began and ended. And how fast the cops arrived.
======
Elixir sees the air around him crackle with lightning as he presses down on the Werewolf. Suddenly the scene changes, and he finds himself crouched atop the Werewolf, but he's unconscious and strapped down in a gurney in a very dusty warehouse. Electrodes are attached to his head with wires leading to a stange looking machine with flashing lights and bubbling globes of oddly colored liquids.
Across the room the Werewolf's gurney, Elixir sees men in green HYDRA uniforms dragging a shabbily dressed old man with stab wounds to another gurney. They appear to be dressing the wounds.
Next to them, he sees a HYDRA agent with a uniform smeared with blood drop a spike covered with gore into a bucket of water. He appears to be operating on someone, and as Elixir looks closer, he notices that it's Windchill! And unmoving on a gurney next to him is Oldschool.
Someone in the shadows yells "We've got a hypno-portation containment failure in the Werewolf's remote! Shut it down! Shut them all down..."
And suddenly, Elixir finds himself back at the pool hall.
=====
Solo feels a tug upon the pendant around his neck, moving by itself! He quickly sweeps the crazy dominatrix's off of her feet, but before her back even hits the ground she disappears in a flash of lightning,
Solo looks up to see other flashes of lightning, The Werewolf and Elixir disappear together, then Elixir reappears as Lady Anguish disappeared.
Spellbound runs into the pool hall as cops swarm the street outside, appearing faster than seems possible. She approaches Solo and says "You really ought to get out of here. Cops everywhere outside, guns drawn, and you're not popular with them." Spellbound is huffing with exhaustion. Turning to Flashdance and Elixir, Spellbound says "Calvary's here, courtesy just a teensy bit of time travel. Sorry about the disorientation. You may need to set your watches ahead six minutes or so. I don't want to freak you out, but there's a bomb on the roof. Shockwave has it disarmed and under control. He's outside talking to the cops."
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