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Post by Dead Sidekick on Apr 19, 2010 12:32:36 GMT -5
ooc: Ye olde turn order (roll FEATs)
Turn order:
* - Spellbound moving outside the flow of time (special)
10) Flashdance teleporting and slamming GP#4 and GP#5's heads together (Strength FEAT)
10) Lady Anguish using TK to ensnare Renegade with chain 8) Solo taser attack (power FEAT)
8) Gutter Pirate #4 [armed with gun, near Flashdance and Elixir] shooting Elixir (Agility FEAT)
8) Renegade judo chopping Batboy # 4 [Fighting FEAT]
7) Werewolf By Night [enshrouded in Amazing intensity darkness] attempts to grab Solo again (Strength FEAT)
6) Shroud [enshrouded in Amazing intensity darkness] attempting to expanding his darkforce field to cover 3/4ths of the pool hall again (power FEAT)
6) Batboy #4 [armed with baseball bat still fighting Renegade] hitting Renegade with bat
6) Gutter Pirate #5 [armed with gun, near Flashdance and Elixir] shooting FD
5) Tommy Bifrost [near front entrance] grabbing Lady Aguish with force bubble
5) Batboy #5 [armed with bat, near Flashdance and Elixir] getting up off the floor
2) Elixir grabbing Gutter Pirate #4
=====
outside Starky's Pool Hall, on the roof:
8) Hydra agent #1 setting a bomb detonator
7) Hydra Agent #2 setting a bomb detonator
6) Shockwave stun blast on 3 HYDRA agents
2) Hydra Agent #3 adjusting equipment
Spellbound staggers around in the Darkforce for a minute of her perspective's time (2 seconds in actually) before "rearranging the scene" at hyperspeed...
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Post by shockwave on Apr 19, 2010 14:13:27 GMT -5
Feat Roll for Sonic Stun Sweep attack (last try before trying a new post:
[attack=786518213992866]
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Flashdance
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
'Let's Dance!'
Posts: 236
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Post by Flashdance on Apr 19, 2010 22:38:20 GMT -5
yea'ol Strength feat:
[attack=104747718686599]
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Elixir
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
Posts: 232
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Post by Elixir on Apr 20, 2010 7:31:06 GMT -5
Grab roll...
[attack=84343778361115]
Let's try this again....
[attack=51788469972826]
And again...
Oh great and mighty dice roller...
[attack=814877518125889]
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Post by Dead Sidekick on Apr 20, 2010 14:24:08 GMT -5
Spellbound temporal perspective... part one...
Spellbound staggers in the dark, feeling ahead of her and trying not to trip over spilled furniture and freshly mangled corpses. She makes her way to Solo, locating him via the magical reddish light glowing from his pendant that pierces the Darkforce. She then finds her way to the edge of the Darkforce field and finds the pool hall to be moving in slow motion. Her control over time extended only to the interior of the building. She could see traffic outside moving at normal speed. Spellbound made her way back into the Darkforce and found Solo again and dragged him out of the Darkforce and to the front of the pool hall. She figured he would be able to handle a little disorientation, being a teleporter and all. At least he'd be safe until his eyes adjust to the light. Solo's slow moving body was near stiff as a board as he was lunging at something with a taser. It oddly flickered occasionally as the prods crackled with electricity in slow motion. Spellbound noticed how the dim lighting in the pool hall seemed even dimmer, as the lights in the room cycle at 60 Hertz standard, she counted around two seconds between each time the lights in the pool hall flickered and estimated that she had slowed time down in the pool hall significantly. Only one second would pass as she moved for 30 seconds in this state.
Spellbound looked back and saw the head and forelimbs of the Werewolf by Night lunging out of the Darkforce field, hanging in mid-air. Even near still-frame, the odd strobe effect of the slowed lighting in the pool hall made the creature's raging eyes and gore drenched claws all the more fearsome visage. Damn that monster is fast.
She makes her way with Solo over near Elixir and notices a odd displacement effect, off a glowing, yet translucent pair of blurred Flashdances, on disappearing as the other appears. Teleportation slowed down, but not enough to gauge how fast it actually works. That ought to make for some interesting theories on quantum entanglement to ponder. It's probably not even safe to touch Flashdance at this point, and he looks like he's about to knock the two gun brandishing thugs' heads together.
Spellbound looks behind her and sees the Werewolf now fully out of the Darkforce, still floating slowly through the air, but the Darkforce is extending into the pool hall behind him.
Spellbound notices a glint of fire gout from the gun barrel of the thug that silvery Elixir appears to be trying to grab. The tip of the bullet begins to emerge from the gun, on a direct course for Elixir's heart.
A smirk runs across Spellbound's face as she takes advantage of her relative speed. First she takes two stinger grenades off of Solo's web gear and runs over to the edge of the growing Darkforce field and tosses them into it. Whoever's summoning Darkforce in there is to be caught in a cloud of .45 caliber rubber balls and CS riot gas. They're gonna be messed up.
Spellbound runs back to the front of the pool hall. Tommy Bifrost's eyes are glowing with yellow energy. Flashdance looks a bit more solid now, and the thug's heads are together. He must have surprised Elixir because he's still trying to grab one of the thugs Flashdance is crashing. The thug's bullet is getting nearer to actually hitting Elixir.
Spellbound saw another thug with a bat fighting the guy that was with the spiritual old man she had seen when she reconned the place from the astral plane. The old man was nowhere to be seen. Perhaps he was invisible. Another thug was getting up off the floor and lunging at where Flashdance had been...
Slowing down time is dangerous, but Spellbound saw it tactically useful.
She spent a few minutes manuevering Elixir away from the bullet coming for him and so that his outstretched silvery grab will hit the Werewolf as it lands. Then she dragged the Batboy that was lunging at Flashdance into Solo's outstretched taser.
Moving so much, rushing about, was quite a workout. Spellbound puased for breath, waiting to see if the pool shark's judo punch was going to lay out the other thug with a baseball bat.
Then she noticed the chain floating towards him...
[part two as it develops]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 21, 2010 14:47:29 GMT -5
Solo trying to shock Werwolf by Night [attack=219520392656535]
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Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on Apr 21, 2010 19:27:06 GMT -5
Paul made the sound "Hai-ya!" as he makes the Judo chop.
Renegade's Fighting FEAT:
[attack=333315912434913]
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Post by Dead Sidekick on Apr 21, 2010 22:30:20 GMT -5
Fatigue roll for Spellbound's "continous action for more than 20 rounds" due to her slowing time down around her...
[attack=378148846489934]
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Post by Dead Sidekick on Apr 21, 2010 23:14:40 GMT -5
CHAOS! CONFUSION!
The darkness in the back of the pool hall seemed to expand briefly then dissipate completely as small explosions echo through the pool hall. The back half of the pool hall is clouded with stinging tear gas as rubber balls shatter liquor bottles behind the bar. Obviously two or more of Solo's stinger riot grenades just detonated back there. A man in a black cloak is bowed over in the back corner, gagging and vomiting violently.
The carnage around him is reminiscent of the earlier scene at Hank's Tavern. The battered and bloodied corpses of two Buzzcut thugs are thoroughly ripped apart on the floor near the back bar.
Flashdance reappears and bashes the two gun-wielding Gutter Pirate thugs heads together, knocking them out. One of the thug's guns goes off, and would have surely hit Elixir but he's not there.
Flashdance sees a purplish blur, the same color as Spellbound's cloak buzz past him, leaving Solo tasering the Batboys thug that Flashdance had evaded right in the throat. The Batboys thug slumps unconscious at Solo's feet. Solo appears rather confused about his surroundings.
Flashdance sees the purple blur rush past him again and he turns to see a blood-crazed Werewolf By Night leap from the back of the pool hall and into Elixir's grasp. The Werewolf howls pitiful screams as its fur and flesh burn from contact with Elixir's silver form.
As some guy in street clothes performs a judo chop on another Batboys thug, dropping him, the purple blur racing around the room stops atop the pool table at Judo-Guy's feet, and becomes a shimmering vision of Spellbound, crouched over as if she were catching her breath in fast forward. She drops a chain on the pool table before becoming a blur again and moving out of sight.
A beam of yellowish light blasts from Tommy Bifrost's eyes and encompasses the wild dominatrix in the corner with a force field bubble that lifts her off the ground. He cries out again "Mom! What are you doing?"
The dominatrix flares in anger, "All must suffer!"
Flashdance's, Solo's, and Elxir's radio communicators chirp with what sounds like Alvin and the Chipmunks sped up to an unintelligible beep.
Traffic outside the pool hall still seems to be blazing by at unbelievable speed.
=====
"Shroud's down and the Werewolf is hurt. The amateur's got herself caught. I thought this was going to trap them? Why are they moving so slow in there?"
"Quick! Let's get out of here and blow the building. We can dig the Key out of the rubble or pick it up at the morgue later."
"Morgue! Ha! They're going to need tweezers to seperate those capes from this bomb rubble..."
Shockwave emits a sweeping pulse of stunning sonic force against the HYDRA agents on the roof and they collapse unconscious around their strange device.
[soundsource: HYDRA bomb detonator activation, mechanical timer type four]
Shockwave sees Spellbound stagger out into the street in front of Starky's Pool Hall. She appears to be panting in exhaustion. He hears her panting into her radio communicator. "Whatever you do, don't leave the building yet."
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Post by shockwave on Apr 22, 2010 7:00:55 GMT -5
"Uh, oh. Looks like I wasn't fast enough," Shockwaves says mostly to himself, since the HYDRA agents are all out while he tries to decelerate enough to make as graceful a landing as he can, which isn't all that graceful given his flight experience. Alright, I'm not quite sure what they have in this bomb for the payload, but if it's a standard HYDRA detonation system, I might have a chance to override it before things get really ugly around here."
Shockwave examines the bomb, determining whether he has a better chance deactivating it, or whether he she pick it up and run with it.
Init:
[attack=869797837842998]
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Post by shockwave on Apr 22, 2010 7:01:59 GMT -5
OOC: I figure I have a bunch of feat roles coming so I'm taking best guesses.
Roll to land without severely injuring myself:
[attack=754135114535225]
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Post by shockwave on Apr 22, 2010 7:03:06 GMT -5
Roll to examine the bomb:
[attack=523846910016333]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 25, 2010 4:19:43 GMT -5
Solo is disoriented somewhat, but it seems that either his teleporter glitched, or spellbound, used a spell of some sort. He didn't get the beast, and quickly understands that he would have been probably lunch. Somebody probably saved him, and he did get one of the thugs. He puts the taser away and looks for the nearest enemy while readying his nunchuck.
Initiative roll: [attack=46468665658187]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 25, 2010 4:20:19 GMT -5
Reroll Solo's init: [attack=875715639111455]
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Post by Dead Sidekick on Apr 26, 2010 8:07:11 GMT -5
ooc: continue declaring actions / rolling initiative if you haven't already. I'm just adding a bit of detail / gratuitous commentary here to clarify targets.
Elixir has grabbed the Werewolf by Night. Sidestepped someone shooting at him at point blank range and snatched the Werewolf right out of the air in a split second display that to those that can't percieve time slowed down looked absolutely bad ass. The Werewolf's flesh is searing from contact with Elixir's silver form, and the beast is howling in pain and rage. But, Elixir likely isn't strong enough to hold him long.
Tommy Bifrost has ensnared the woman dressed as a masked dominatrix in some sort of force field, and is calling her mom. Flashdance would recognize that her hair color and length is the same as Felicia Bifrost's.
The dominatrix's chain is at Paul's / Renegade's feet. Everyone saw him judo chop a Batboys thug knocking him unconscious. His other hand holds non-reflective black escrima sticks.
All thug targets are knocked out, save for the three that ran out of the front entrance.
In the back of the pool hall near the bar is a man in a black shroud cloak barfing breakfast and wincing in pain from having two Stinger CS gas grenades blow up in his area. He's likely very battered from the non-lethal rubber bullets the grenades launch, and his gasps of pain serve to force him to inhale more of the tear gas. He's in a bad way.
Outside the front entrance and the destroyed wall, traffic still seems to be buzzing past like a fast forward movie.
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