Elixir
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Post by Elixir on Apr 28, 2010 7:33:57 GMT -5
What the!?!
Disoriented, Elixir realizes he's got a hold on the wolf man, not sure how, but knowing he'd better not let go.
Gritting his teeth, Elixir squeezes for all he's worth.
Initiative:
[attack=866979545538464]
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Flashdance
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'Let's Dance!'
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Post by Flashdance on Apr 29, 2010 20:20:47 GMT -5
Feeling a bit of pride and satisfaction with cool "bonk" that the two thugs made, he quickly flips over to exasperation when he sees the werewolf.
"Aw spit - not you again?!?! That settles it; from here on out I'm a freak'n** CAT person!"
With that Flashdance will attempt to his cool teleport behind his opponent and kick for all he's worth right to the small of the werewolf's back in an effort to fold him up the wrong way - a tactic he's only using because he saw how much damage fido down last time
INIT Roll:
[attack=298363544351672] ** spit and freak'n of course, to keep this comic within the Comic Code of America that was used in the 80-'s ;-)
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Post by Dead Sidekick on May 3, 2010 17:42:39 GMT -5
The gagging, battered man in a black shrouded cloak at the back of the pool hall chokes furiously as he staggers towards the bashed out front entrance and the seemingly high-speed environment outside....
Init:
[attack=825286294385439]
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Post by Dead Sidekick on May 3, 2010 17:45:45 GMT -5
Lady Anguish curses at Toimmy Bifrost as he lifts her up in a force bubble projected from his eyes. Her tow chain leaps from the pool table at Paul's / Renegade's feet and flies towards Tommy Bifrost.
Init:
[attack=535599566936773]
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Post by Dead Sidekick on May 3, 2010 17:47:50 GMT -5
The Werewolf bucks and screams like a scalded dog trying to flee from Elixir's grasp.
Init:
[attack=818297933994869]
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Post by Dead Sidekick on May 8, 2010 9:10:44 GMT -5
Shockwave examines the complex device that the HYDRA agents were using and notices that it is some sort of computerized scanning device tracking power signatures of all the heroes and villians in the pool hall and transmitting information somewhere via an encrypted relay. Attached to the device, presumably to self-destruct it along with the building itself is a very large RDX-based shaped charge connected to a HYDRA type four mechanical detonator.
The unconscious HYDRA agents had set the bomb to detonate in 2 minutes, to give them time to get away from the scene before the bomb went off. There is nothing impressively complex about that type of bomb detonator, and Shockwave quickly disarms the bomb.
Spellbound catches her breath and waves Shockwave down to her.
Through gasps of near exhaustion and fatigue, Spellbound points inside the pool hall at the extremely slow moving scene, and explains that she's controlling the flow of time inside, but "Darkforce, teleportation, and time manipulation are a volatile mix."
Shockwave's helmet display seemed to correlate the odd things he witnessed in the pool hall.
[Soundsource: Glass shattering, slowed 30x]
[Soundsource: no match found]
Then Spellbound saw a sign of what she feared might happen if she stepped outside the time dilation field she had created. Inside the pool hall Shockwave and Spellbound see an image of Spellbound moving around the room in real time, grabbing the slow moving occupants of the room and repositioning them.... as time is moving slower inside the pool hall, Spellbound guesses correctly that from their view from the sidewalk, she's looking into the past as it gradually catches up with the normal flow of time as an echo. Which means, the longer she maintains the time dilation field, the more potential danger there is in causing severe time travel effects, either by stepping inside the pool hall again or one of those inside stepping out. She estimated that those inside the pool hall are actually "three minutes in the past," and the lag is increasing. She feels a bit of unease at how much danger there is to herself and those affected in using this power. And then, a slight smirk crosses her face as she begins to consider what mastering this power could do.
Spellbound decides it best to gradually increase the speed of the flow of time inside the pool hall to "catch them up" to the normal flow of time at the current moment. She'd have to study the strange effects of the control of time. They might prove useful later especially working the kinks out of compressing 30 seconds into 1 second. Doing an hour's worth of work in 2 minutes is something that could become useful in studying for finals before winter break, or helping the team prepare for battle faster.
"Anyway, we've got a few minutes to enjoy the show. Sorry it's slo-mo," Spellbound says.
Shockwave watches Spellbound's chrono-echo drag a thug into Solo's taser then reposition Elixir to catch the Werewolf in a silvery embrace as Flashdance teleports in slow motion to knock two thug's heads together. Tommy Bifrost lifts a woman up in the air with some type of force beam emitted from his eyes.
Spellbound braces herself, knowing that as soon as her chrono-echo reaches the entrance of the pool hall and steps out, time in the pool hall should snap into step with time outside the bar.
"Get ready," Spellbound says to Shockwave, as police cars begin to arrive. "the pool hall's about to go normal time speed, and that Werewolf is daaaaaamn fast."
ooc: Spellbound and Shockwave will have a temporary, one round only +5 to initiative bonus next round when initiatives are callled for. Right now I need FEAT rolls from everyone else to wrap up this round:
Elixir's Grapple FEAT
Flashdance's Teleporting Kick (the dog) FEAT
Solo' has drawn nunchaku, and does see some guy in a black cloak is stumbling out of the back bar where the Werewolf leapt from, battered and blinded by Stinger grenade pellets and gas.
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Elixir
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Post by Elixir on May 8, 2010 12:11:45 GMT -5
Here goes with Elixir's grapple FEAT!
and the result is...
[attack=957644126238279]
Elixir.
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Flashdance
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'Let's Dance!'
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Post by Flashdance on May 9, 2010 0:42:44 GMT -5
Flashdance winds up the kick!!!
[attack=104911415222363]
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Deleted
Deleted Member
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Post by Deleted on May 9, 2010 19:48:44 GMT -5
Solo tries to use his nunchuk to knock out the guy [attack=924998587724692]
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Post by Dead Sidekick on May 10, 2010 2:21:57 GMT -5
Lady Anguish telekinetically thowing her tow chain at Tommy Bifrost:
[attack=854262935282377]
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Post by Dead Sidekick on May 10, 2010 2:25:36 GMT -5
Werewolf attempting to break Elixir's grapple:
[attack=341864978955251]
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Post by Dead Sidekick on May 10, 2010 2:48:41 GMT -5
As Shockwave and Spellbound watch Spellbound's chrono-echo leave the pool hall and merge with her on the sidewalk, the speed of motion in the pool hall begins to rise, to jusrt over half-speed.
Elixir holds fast to a howling and writhing Werewolf, its wailing a horrifying curdle of slowed bass tones speeding up to become distinct roars of rage. Flashdance teleports in and kicks the Werewolf in the spine, buckling the beast down as Elixir wrestles it to the floor. It howls in pain from its shattered spine, unable to heal while in contact with silver.
Solo whips his nunchaku at the cloaked figure. striking him hard in the neck and he tumbles to the floor with a whelp of pain and confusion beofre disappearing in a crackling ball of lighting.
Tommy Bifrost is knocked down by the tow chain that leapt from the pool table [at Paul's / Renegade's feet], and the yellow beam of energy that held Lady Angiuish disappears, dropping her to the floor. She gets up and begins running towards Solo shouting "The Key! Give us the Key!"
ooc:
Action declarations and initatives please. Due to the time dilation "catch up" effect, Shockwave and Spellbound will effectively have lightning speed that gives them a +5 on initiative for this round only
Werewolf is down and broken, but not out. Lady Anguish is charging at Solo.
The police have arrived outside and are getting out of their cars, weapons drawn.
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Elixir
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Post by Elixir on May 10, 2010 6:51:49 GMT -5
Wow this thing is really hurt!
Elixir whispers to Werewolf:
"Hey, if you've got a brain in there at all, just relax and stop fighting us. Now, tell me where you all are coming from. You all killed some friends of mine and kidnapped another, give me the people behind this. Oh, and tell them we're coming for them too."
Elixir will continue to grapple the Werewolf trying to pin it completely.
Initiative:
[attack=157928141165965]
Elixir.
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Post by shockwave on May 10, 2010 14:28:15 GMT -5
Seeing that things are actually mostly under control on the inside, Shockwave turns his attention to keeping things from escalating by calming the situation with the police.
"Some Hydra agents placed a bomb on the roof. I have disabled it, but I still wouldn't recommend everyone rushing in. Call the bomb squad so it can be disposed of, and set up a perimeter to keep anyone from getting hurt by getting too close."
Initiative:
[attack=679496254691745]
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Flashdance
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'Let's Dance!'
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Post by Flashdance on May 10, 2010 15:14:23 GMT -5
After the kick, he thiks to himself "cool; that actually worked!" then he sees the werewolf - "ouch! Am I really that strong? I better go easier next time; the next baddy might not be able to heal"
Feeling a little bad about putting the crunch on the werewolf after seeing he's not healing (but not **that** bad) he says:
"Now dangit - Heal!!, or, well, don't heal. I don't want to keep slapping you around it I don't have to!"
With that, Flashdance will look for anymore targets and try and take them out - Order of importance:
- Closest super powered non-subdued threat - Closest non-powered threat
if non are available he will look for something strong enough to tie up the werewolf
init[attack=829648526445721]
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