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Post by shockwave on Nov 24, 2012 23:12:27 GMT -5
I've been thinking for a while about starting up another game on here. However, I wanted to get back to basics a little bit with it and simplify.
1) I'm going to run things strictly Marvel. I'm going to be ignoring the existence of the DC crossover stuff. The setting will be Memphis, TN, so that will let us get out of where all the crossover stuff normally would happen anyway. Setting things in the south should give the game a bit more laid back feel than the standard New York setting, being away from most of the heroes that save the day most of the time.
2) I want to get back to silver age style heroes. No assissins or killers. Karma will go down the drains for the whole group with killings.
3) I want to get back to the street level. The plot won't be cosmic, dimensional, etc. Although there will be overall plots running, day to day operations will be getting back to bank heists, street gangs, and simpler crimes. As a result, I'll be looking for more "street level" type heroes, who are more gimicky than powerful.
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Post by Vendetta on Nov 25, 2012 6:01:54 GMT -5
hmm I was thinking of playing this guy Alec StewartRandom Mutant F Ex (20) A Gd (10) S Rm (30) E Ex (30) R Gd (10) I Gd (10) P Gd (10) Health: 80 Karma: 30 Popularity: 0 Resourses: Pr Powers:Kinetic Absorption: Alec is able to absorb up to Rm (30) kinetic energy and convert it to physical Health and to boost his Force Field, anything above Rm (30) is deducted from the boost total, so if he is hit by an Am (50) attack, he will absorb 30 - (50-30) or 10 points. He must be in contact with the energy to absorb it (he can even strike a surface himself to absorb the energy). Whenever Alec is attacked physically (slugfest, missile weapons, charging, concussive rays, etc., but not wrestling) or by Force attacks that must strike him to hurt him (Cyclops’s optic blasts, etc.), the appropriate amount of damage is added to his Health, not deducted. His Health, if boosted in this manner, can go as high as 380. For every additional 50 points over 80 Health that Alec gains, he shifts his Force Field rank by +1 CS; therefore, at 130 Health his Force Field would be Excellent; at 180, Remarkable; and so on up to the maximum of 380 Health and an Unearthly Force Field. In the game, this energy dissipates after 10 rounds by increments of 100 Health until he is back to normal. All damage Alec does receive (magic, mental, etc.) is taken off the excess amount of Health first, then his own, and he takes no damage from those attacks he absorbs. Force Field: Alec can project a force field of Good (10) intensity around himself, but cannot project it around others. Talents:Martial Arts B, E Repair/Tinkering (Engines) Artist (Guitar) Background:Alec grew up in small town USA, and spent every minute he wasn't in school, working on engines of any kind he could get his hands on. He loved to watch the monster trucks, drag races, and – well just about any type of racing he could watch in person or on tv. One day when he was watching a visiting monster truck show with his dad, one of the trucks went out of control, and flipped, rolled, and landed on top of Alec. To every ones astonishment, not in the least his own, Alec pushed the truck off himself, and was completely unharmed. In fact it took almost ½ an hour before the medics could even touch him, because of his projected force field, to check that he was in fact not hurt. The press called it a miracle, but back in his home town, people had a different view of what happened. The local minister, preached that all mutants were devilspawn, and so he said that Alec had made a pact with the devil, and people began shunning him. Embittered and disappointed, Alec packed a bag, and took the first Greyhound out of town, leaving his highschool sweetheart, his family and the town behind. Now he roams from town to town, working on engines, and helping people. There are rumours (true) that he once took on a biker gang who were terrorizing a small town, and drove them out of town, when the local sheriff had been unable to do anything about the problem. but now I'm wondering if he'll be too powerful? edit: changed the description of his kinetic absorbtion to fit the limitations we discussed - please proofread
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Post by shockwave on Nov 25, 2012 14:57:23 GMT -5
Memphis TN Population: ~650,000 Metro Population: ~1,300,000 Originally part of the Lands of the Chickesaw Indian tribe, the location that later became "The Bluff City" was discovered by spanish conquistadors in the 16th century. The key location at the junction of the Wolf River and the Mississippi river has been home to a number of forts and military bases over the centuries before becoming the city that became much more well known as the home of rock and roll and the blues. Although New York is the center of the world when it comes to superhero stories, crime, and those who fight against it aren't exclusive to that area. We will be telling stroies in a comic book world, but in an area seldom if ever seen. The Mid-South...a junction of Tennessee, Arkansas, and Mississippi, and part of the deep south has a long and deep history that will be built upon with stories of new heroes and new villains, woven into the setting of the Marvel Universe.
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Post by shockwave on Nov 25, 2012 15:04:48 GMT -5
hmm I was thinking of playing this guy ... but now I'm wondering if he'll be too powerful? I like the concept. I'm trying to decide if he'd actually be challenged by much that I'm planning based on the fact he's mostly invulnerable. Definately fits the "gimmick" style of things I'm hoping for. He doesn't have the solution for all situations.
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Post by Vendetta on Nov 25, 2012 17:49:34 GMT -5
true, I thought about it, and both Sonic- and Mental-based attacks will hurt him without any interference from his forcefield. So will heat and cold based attacks which affect temperature.
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The Omen
Am(50) Member
"...I will endeavor to refrain. That is the best I can offer..."
Posts: 304
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Post by The Omen on Nov 25, 2012 17:52:29 GMT -5
KID ICARUS Name: Isaac H. Ellis Age: 18 Occupation: College Student Background: Ike Ellis was unexceptional. He was neither smart enough to be a nerd, athletic enough to be a jock, or rebellious enough to be “cool”. In short, Ike was just barely average. He mistook his own lack of conviction as being fashionably jaded. He thought that he didn’t get picked on or gossiped about or beat up because he was cool. The reality was no one even noticed him. With absolutely nothing better to do with his time, Ike took up running. His greatest pleasure in life thus far was just the thrill of his own body in motion. Were he to have actually worked at conditioning himself for it, he could’ve possibly been one of the greats of track and field. It was on a particularly intense run that his X-gene activated. Ike still runs. It’s just not his greatest pleasure anymore. Origin: Mutant F: TY 06 A: TY 06 S: PR 04 E: RM 30 R: TY 06 I: TY 06 P: TY 06 Health: 46 Karma: 18 Resources: Pr 04 Popularity: 5 Powers- Flight: IN 40 (20 areas/round) Lightning Speed (Flight): IN 40 Ike can turn at maximum speed without penalty, and Agility FEATs while flying may be made either with the Agility ability or with this Power rank. Ike can accelerate to full speed in a single round, and decelerate from full speed to full stop in the space of one area. Enhanced Senses: AM 50 Ike’s visual perception during flight is increased to the Power rank level. Use this rank instead of Intuition to discover clues and spot items. While flying, light based attacks targeting perception are at +1CS. Talents: Student Contacts: Dr. Dade Ellis (father; Engineering) editI'm thinking he could probably use +1cs to strength to fit his eventual niche of "search and rescue" guy. I don't know though...the 2 points from PR 04 to TY 06 probably isn't that expensive.
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Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on Nov 26, 2012 0:21:29 GMT -5
[glow=red,2,300]Cyberhawk[/font][/color][/glow][/b] Real name: Curtis Tyler Concept/Origin: Hi-Tech Wonder * - With armor: F Pr (4) A Ty (6) /* Gd (10) S Pr (4) /* Rm (30) E Ty (6) /* Rm (30) R Rm (30) I Gd (10) P Ty (6) Health: 20 /* 70 Karma: 46 Popularity: 5/5 Resources: Ex (20) Place of birth: Athens, Georgia Age: 32 Height: 5' 8" / 6' 0" while wearing armor. Weight: 160 lbs/ 235 lbs while wearing armor. Race: Caucasian Hair color: Brown though he is completely bald and clean shaven Eye color: Brown Legal status: American citizen with no criminal record Marital status: Single Other known aliases: Curt, Hawk (in his heroic id) Identity: Secret Occupation: Freelance inventor and owner of Teknique Inc. Known relatives: Micah (father), Jezebel (mother), Caleb (brother) Team affiliation:Current area of operations: Memphis, Tenn. Quote: "Now, now folks. Y'all better drop those guns and play real nice or else ah am gonna git mad as hell and stun ya with my screech."Powers:Body armor: The Cyberhawk armor, made of Rm rank (30) material metallic alloys save for the opaque gold faceplate which is comprised of bulletproof and shatter resistant plexigas (Ex (20) material strength) that acts as a type of one way mirror (allowing him to see out clearly but none can see his face), grants Tyler Ex rank (20) protection against Physical, Energy and Force attacks and augments his ASE stats. It also has the following built in systems: Hover-wing Flight: Mechanized, collapsible wings with a 16' wingspan which generates an anti gravity propulsion field gives him Ex (20) rank airspeed (at 150 MPH or 10 Areas per round) and can hover in place. The wings also help with thrust and any other kind of aerial movement as needed HUD sensory helmet: Rm (30) Infrared (Thermal) vision which is routed to his faceplate via fiber optic filaments embedded within the plexiglas Protected Senses (Sight): The opaque gold faceplate is polarized, giving Cyberhawk Gd (10) rank defense against Light based attacks The Hawk's Screech: Hidden micro transmitters in his helmet generates highly pitched Rm (30) Sonic blasts at Ex (20) range (6 Areas) which simulates the loud screech of a hawk Air Supply Tanks: When fully sealed, the armor has a one hour supply of oxygen Limitations: The still experimental armor is at -2 CS vs. Electrical and Magnetic attacks Talents: Computers, Electronics, Engineering and Repair/Tinkering Contacts: For Secret ID: Business World (Sunset Bain of Baintronics who is unaware of Tyler's identity of Cyberhawk); For both Heroic and Secret IDs: Scientific - Electronics (Teknique Inc.) History:Curtis Tyler was a inventor who started his own business, Teknique Inc, a electronics firm in Memphis, Tennessee after graduating from The University of Georgia. However he proved to be a poor businessman as Teknique Inc was barely successful in the cutting edge world of high technology and he also made deals with people that have such dubious moral character like Sunset Bain and Justin Hammer though he had dated Sunset off and on a few times over the years and maintained a relationship with her that bordered on mutual respect based on a certain degree of professionalism if not true friendship. Tyler was also totally unaware of her criminal identity of illegal arms dealer Madame Menace. Desperate to gain a defense contract bid to build low powered yet effective armor for the Memphis police department against his long time competitor PIT (Pyramid International Technology), Tyler had brought certain circuitry components from Hammer at great cost, unaware that they were stolen from Stark Enterprises. Iron Man at the time launched the so called "Armor Wars" to destroy remnants of the stolen S-circuits that fell into the hands of technologically armored criminals because of Justin Hammer selling them and promptly destroyed the prototype Cyberhawk battle suit designed by Tyler before he could unveil it before the Memphis city council. While Tyler was not a criminal, he arrogantly refused to sell the suit to Iron Man's alter ego, Tony Stark. Iron Man could not take the chance of the armor and its stolen electronic circuitry being misused like the Mandroids of S.H.I.E.L.D. or the Vault's Guardsmen armors so he took it upon himself to destroy the armor. Needless to say Teknique Inc. had lost the contract and the city soon rewarded PIT with more than enough funding to eventually develop and create their patented Pitbull armor. To this very day, Tyler nurses a bitter grudge against both Tony Stark and Iron Man. Undaunted, he rebuilt the Cyberhawk suit some years later and began personally field testing it in hopes of getting another contract to mass produce the high tech armor. At least that was the original plan.....
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Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on Nov 26, 2012 0:46:55 GMT -5
not too thrilled with the name but no way am i naming him mockingbird (the state bird)
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Post by shockwave on Nov 27, 2012 0:14:55 GMT -5
Excited to see several characters up or in progress already. I also made a post at classicmarvelforever.
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Post by shockwave on Nov 27, 2012 21:52:47 GMT -5
hmm I was thinking of playing this guy Alec StewartRandom Mutant Powers:Kinetic Absorption: Alec is able to absorb kinetic energy and convert it to physical Health and to boost his Force Field. He must be in contact with the energy to absorb it (he can even strike a surface himself to absorb the energy). Whenever Alec is attacked physically (slugfest, missile weapons, charging, concussive rays, etc., but not wrestling) or by energy attacks that must strike him to hurt him (Cyclops’s optic blasts, Storm's lightning bolts, etc.), the appropriate amount of damage is added to his Health, not deducted. His Health, if boosted in this manner, can go as high as 380. For every additional 50 points over 80 Health that Alec gains, he shifts his Force Field rank by +1 CS; therefore, at 130 Health his Force Field would be Excellent; at 180, Remarkable; and so on up to the maximum of 380 Health and an Unearthly Force Field. In the game, this energy dissipates after 10 rounds by increments of 100 Health until he is back to normal. All damage Alec does receive (magic, mental, etc.) is taken off the excess amount of Health first, then his own, and he takes no damage from those attacks he absorbs. 1) Do you have any objections to setting upper limits on this? Basically, enough force gets past the power? 2) Would you object to energy being excluded, since there is nothing really kinetic about it. (Blunt, edged, shooting, and force all have a kinetic element to them in my view, but I'm not sure energy really fits. 3) How do you feel about lower limits on health and the force field. I like the concept of the power, but I do think it may be way out of the league of what I'm hoping to run, and I want to make sure there are credible threats.
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Post by Vendetta on Nov 28, 2012 2:55:26 GMT -5
1) Do you have any objections to setting upper limits on this? Basically, enough force gets past the power? 2) Would you object to energy being excluded, since there is nothing really kinetic about it. (Blunt, edged, shooting, and force all have a kinetic element to them in my view, but I'm not sure energy really fits. 3) How do you feel about lower limits on health and the force field. I like the concept of the power, but I do think it may be way out of the league of what I'm hoping to run, and I want to make sure there are credible threats. I'll answer these in order 1) I have no issues with setting an upper limit, providing ofcourse that its not set too low 2) I have no problems with energy being excluded - the power was basically copied and pasted from Children of the Atom's entry on the Black King, and I never understood how he was able to absorb things like energy when he "only" had Kinetic Absorbtion 3) Again as with 1) as long as its reasonable I have no issue with lowering the health/upper limit part of the power. that being said, I hope we can agree to 1 or 2 of these limitations, as I think all three would be too restrictive
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Post by shockwave on Nov 28, 2012 6:18:45 GMT -5
1) Do you have any objections to setting upper limits on this? Basically, enough force gets past the power? 2) Would you object to energy being excluded, since there is nothing really kinetic about it. (Blunt, edged, shooting, and force all have a kinetic element to them in my view, but I'm not sure energy really fits. 3) How do you feel about lower limits on health and the force field. I like the concept of the power, but I do think it may be way out of the league of what I'm hoping to run, and I want to make sure there are credible threats. I'll answer these in order 1) I have no issues with setting an upper limit, providing ofcourse that its not set too low 2) I have no problems with energy being excluded - the power was basically copied and pasted from Children of the Atom's entry on the Black King, and I never understood how he was able to absorb things like energy when he "only" had Kinetic Absorbtion 3) Again as with 1) as long as its reasonable I have no issue with lowering the health/upper limit part of the power. that being said, I hope we can agree to 1 or 2 of these limitations, as I think all three would be too restrictive I wanted to see what options might be agreeable first, and then discuss what works best while keeping the spirit of the character while at the same time allowing for challenges in a street level game.
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The Omen
Am(50) Member
"...I will endeavor to refrain. That is the best I can offer..."
Posts: 304
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Post by The Omen on Nov 28, 2012 7:40:52 GMT -5
I figured I'd establish what my advancement pools would be going to now to make karma distribution easier later:
• 440 karma to raise strength from PR 04 to TY 05 • 510 karma to raise fighting from TY 06 to GD 08 • *800 for aerobatics (as acrobatics)...or just acrobatics, whichever works • *800 for first aid
Initially I'd like 20% of all karma rewards to go to each, leaving 20% for modifying rolls/power stunts/what have you.
I may flesh out a couple of NPCs (primarily his father, but maybe a friend or two) for your approval just so that he's not so much of a blank slate (although I kind of like that he doesn't have a lot of back story).
There will probably be a character sketch coming at some point soon too.
* I'm assuming he's learning them from whatever courses he's taking in college.
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Post by Vendetta on Nov 28, 2012 13:16:53 GMT -5
I'll answer these in order 1) I have no issues with setting an upper limit, providing ofcourse that its not set too low 2) I have no problems with energy being excluded - the power was basically copied and pasted from Children of the Atom's entry on the Black King, and I never understood how he was able to absorb things like energy when he "only" had Kinetic Absorbtion 3) Again as with 1) as long as its reasonable I have no issue with lowering the health/upper limit part of the power. that being said, I hope we can agree to 1 or 2 of these limitations, as I think all three would be too restrictive I wanted to see what options might be agreeable first, and then discuss what works best while keeping the spirit of the character while at the same time allowing for challenges in a street level game. ok well for starters I'd like to exclude all energy (except Force and Kinetic attacks) then - and I'll be ok with going as low as RM absorbtion cap. I hope thats agreeable ?
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Post by shockwave on Nov 29, 2012 23:45:34 GMT -5
Sounds good.
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