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Post by Dead Sidekick on Jul 23, 2010 7:10:14 GMT -5
ooc: no research necessary
Generally, I'm cool with you describing what you want Solo to dig up and me going and finding the real world equivalent to stat out. The holographic scope was a nice touch. The scope's ability to negate rapidly moving target penalties was a Eureka moment for me ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by Vendetta on Jul 23, 2010 12:16:24 GMT -5
Initiative:
[attack=662642866138758]
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Post by Dead Sidekick on Jul 25, 2010 4:54:12 GMT -5
07/25/2010 05:33:17 ‹Dead Sidekick› 1d10 » + 10 = 10 07/25/2010 05:33:19 ‹Dead Sidekick› 1d10 » + 5 = 5 07/25/2010 05:33:24 ‹Dead Sidekick› 1d10 » + 7 = 7 07/25/2010 05:33:31 ‹Dead Sidekick› 1d10 » + 8 = 8 07/25/2010 05:33:37 ‹Dead Sidekick› 1d10 » + 9 = 9 07/25/2010 05:33:39 ‹Dead Sidekick› 1d10 » + 6 = 6 07/25/2010 05:33:46 ‹Dead Sidekick› 1d10 » + 1 = 1 07/25/2010 05:33:49 ‹Dead Sidekick› 1d10 » + 9 = 9 07/25/2010 05:37:34 ‹Dead Sidekick› 1d10 » + 9 = 9 07/25/2010 05:37:34 ‹Dead Sidekick› 1d10 » + 5 = 5 ===== 10) Ninja #1 approaching Shockwave (still using Stealth) 9) SWAT #1 scaling fire escape to climb to the roof of Thug doctor's apartment (Agility FEAT) 9) SWAT #4 covering south end of block (Intuition FEAT) 9)SWAT #5 covering north end of block (Intuition FEAT) 8) Ninja #5 drops bow and charges Solo (Endurance FEAT) 7) Vendetta shooting Ninja #3 (Agility +2CS, roll twice if using both pistols. Each pistol has 4 bullets left) 7) Ninja #3 shooting arrow at Vendetta (Agility +1CS) 6) SWAT #2 covering backdoor / alley (Intuition FEAT) 5) Spellbound teleporting Shockwave and Flashdance to homeless shelter (Power FEAT roll) 5) Ninja #2 charging attack on Spellbound (Endurance FEAT) 5) SWAT #6 entering thug doctor's apartment 1) Solo shooting Ninja # 5 (Agility +1CS) 1) SWAT #3 covering backdoor / alley (Intuition FEAT) ===== ooc: roll 'em ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by Vendetta on Jul 25, 2010 13:30:07 GMT -5
7) Vendetta shooting Ninja #3 (Agility +2CS, roll twice if using both pistols. Each pistol has 4 bullets left) Fireing one pistol at Ninja #3 [attack=161597765782716]
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Post by Dead Sidekick on Jul 27, 2010 4:13:34 GMT -5
Spellbound's teleport others spell FEAT, sending Shockwave and Flashdance back to the homeless shelter....
[attack=743283636867172]
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Post by Dead Sidekick on Jul 27, 2010 4:16:11 GMT -5
Ninja #5's charging at Solo....
[attack=107268233363601]
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Post by Dead Sidekick on Jul 27, 2010 4:28:37 GMT -5
Ninja #5 hit Solo with his charging run, but did not knock him down, back, or anywhere (i.e. off the top of the building, as the Ninja intended)
The impact does 14 points of damage past Solo's body armor, but now...
Solo's shooting FEAT on Ninja #5 will be at Agility +4CS for the now point blank range (OOPS! never charge at a guy with a gun to knock him off a building unless you're gonna...)
Go ahead and shoot, Solo...
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Post by Dead Sidekick on Jul 27, 2010 4:38:00 GMT -5
Ninja #3 is hit by Vendetta's shot and takes 6 Edged damage, and will bleed out 1 point every 2 rounds.
Rolling Endurance for possible stun...
[attack=448227698411578]
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Post by Dead Sidekick on Jul 27, 2010 4:39:58 GMT -5
Ninja #3 is stunned.
He falls over as he was trying to aim an arrow at Vendetta. His bow and arrow crumble to dust even as his body does.
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Post by Dead Sidekick on Jul 27, 2010 4:43:09 GMT -5
Ninja #2 charging attack on Spellbound [spending Karma for Yellow / Slam result]
[attack=387589151437657]
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Post by Dead Sidekick on Jul 27, 2010 4:46:23 GMT -5
Spellbound slam check..
[attack=931359336682081]
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Post by Dead Sidekick on Jul 27, 2010 4:58:39 GMT -5
As Spellbound teleports the fallen Flashdance and Shockwave safely back to the homeless shelter, Ninja #2 charges at her, and with a flying kick sends her plummeting off the side of the building. She strikes the sidewalk splatteringly hard for 28 points of damage, reducing her Health to -5 (negative number). Her Endurance drops to Good, and will drop -1CS each round. [She will be dead from her massive injuries in 4 rounds] ooc: it's Marvel ya'll. You haven't seen the last of her ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by Dead Sidekick on Jul 27, 2010 5:10:06 GMT -5
07/27/2010 06:02:20 ‹Dead Sidekick› 1d100 » + 8 = 8 07/27/2010 06:02:22 ‹Dead Sidekick› 1d100 » + 41 = 41 07/27/2010 06:02:24 ‹Dead Sidekick› 1d100 » + 61 = 61 07/27/2010 06:02:25 ‹Dead Sidekick› 1d100 » + 88 = 88 07/27/2010 06:02:27 ‹Dead Sidekick› 1d100 » + 43 = 43
=====
SWAT #1 totally klutzed his climb up the fire escape, stumbling around halfway up, perhaps jolted and nervous from the sound of gunfire. Vendetta and Solo hear him curse as he fumbles.
=====
Intuition FEATs of remaining SWAT... none see the ninjas or Vendetta or Solo. SWAT #4 and #5 see Spellbound hit the sidewalk.
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Post by Dead Sidekick on Jul 27, 2010 5:18:52 GMT -5
ooc: still need Solo's shooting FEAT roll to resolve the turn, however.... 12 or so seconds into the future... at the homeless shelter... ==== Elixir is still helping Jenkins set up a triage station when suddenly the air ripples and Flashdance and Shockwave appear on the recreational area floor in the front of the homeless shelter. Flashdance is bleeding heavily from a slash across his chest. Shockwave appears to have a bullethole in the right hip of his armor, and it is bleeding profusely. And.... On top of Shockwave is a man dressed in a ninja outfit, startled, but still menacing looking. He appears to be trying to remove Shockwaves head with a sword. ![;)](//storage.proboards.com/forum/images/smiley/wink.png) ooc: Elixir, go ahead and declare actions and roll initiative for next round.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 27, 2010 14:45:10 GMT -5
Solo aims and gently squeezes the trigger [attack=117206173864931]
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