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Post by Vendetta on Jul 20, 2010 12:20:02 GMT -5
8) Vendetta shooting Ninja #4 and Ninja #6 [Agility +2CS; two seperate attack rolls needed] Vendetta throws an arm out to either side and fires simultaneously at the two ninjas on the roof with Solo and himself. Attack roll number one on ninja #4 - spending Karma for a red result: [attack=184977644175755]
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Post by Vendetta on Jul 20, 2010 12:21:25 GMT -5
8) Vendetta shooting Ninja #4 and Ninja #6 [Agility +2CS; two seperate attack rolls needed] Attack roll number two on ninja #6 - spending Karma for a red result: [attack=342574939837529]
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Post by Dead Sidekick on Jul 20, 2010 12:53:53 GMT -5
ooc: roll your shooting FEAT, Solo
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Post by Deleted on Jul 20, 2010 13:39:58 GMT -5
trying to "headshot" Ninja... [attack=363863327173112]
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Post by Deleted on Jul 20, 2010 13:40:58 GMT -5
Also spending Karma for a red result.
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Post by Dead Sidekick on Jul 21, 2010 0:03:47 GMT -5
Spellbound Reflection power FEAT roll, spending Karma for Yellow result... [current Amazing rank, to reflect damage from ninja #2's katana strikes back on himself]
[attack=109178253743947]
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Post by Dead Sidekick on Jul 21, 2010 4:18:09 GMT -5
ooc: the sausage-making process of interpreting this turn behind the scenes:
07/21/2010 04:45:09 ‹Dead Sidekick› 1d100 » + 50 = 50 07/21/2010 04:45:11 ‹Dead Sidekick› 1d100 » + 22 = 22 07/21/2010 04:45:13 ‹Dead Sidekick› 1d100 » + 54 = 54 07/21/2010 04:45:14 ‹Dead Sidekick› 1d100 » + 30 = 30 07/21/2010 04:45:16 ‹Dead Sidekick› 1d100 » + 96 = 96 07/21/2010 04:45:20 ‹Dead Sidekick› 1d100 » + 76 = 76 07/21/2010 05:00:08 ‹Dead Sidekick› 1d100 » + 68 = 68 07/21/2010 05:04:30 ‹Dead Sidekick› 1d100 » + 95 = 95
Ninja #4 Kill? check vs. Vendetta's shot 50% Green (stunned, dying.)
Ninja #6 Kill? check vs. Vendetta's shot 22% White (stunned, dying)
Ninja #3 arrow at Solo FEAT 54% Green (Hit, barely penetrates Solo's armor to do 5 pts. Edged damage,
Ninja #5 arrow at Solo FEAT 30% White (miss)
Ninja #2 Kill? check vs. Solo's head shot 96% Red (no kill) Ninja #2 takes 15 pts Edged damage, will bleed 1 point per round (Solo's armor-piecing rounds ignore Ninja's Poor armor)
Ninja #2 multiple attack prequisite roll 76% Amazing Yellow, 3 attacks per round
Ninja #2 attack FEAT roll (to determine effect on Spellbound's Reflection field] 68% (Yellow / Green / Green, Stun? / Hit / Hit upon self)
Ninja #2 stun? Check 95% no stun, therefore not knocked down, therefore recieves additional hits.... Ninja #2 takes 6 points Edged damage from 3 hits...
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Post by Dead Sidekick on Jul 21, 2010 5:40:34 GMT -5
Turn results: As the SWAT team begins fanning out to secure the block, Deadshot darts for cover behind water tower and begins scaling down unseen side of building to escape. ===== Ninja #1 puts away his bow and seemingly disappears as he begins to scale the wall up one story to try to reach Shockwave. [It will require Intuition FEATs to spot him again] ===== Moving quickly, Vendetta throws his arms out to his sides firing both of his pistols, nailing both Ninja #4 and Ninja #6 and dropping them both. Mysteriously, the two ninjas' forms and their equipment shrivel up and become dust, leaving only a spray of blood and brain matter across the roof as evidence that they were there. [Vendetta = 97% / 49% = 107% / 91% = 52 Karma - 7 Karma; total 45 Karma spent]===== Ninjas #3 and #5 take aim with their bows, trying to strike down Solo. Ninja #3 hits, but the arrow barely punctures Solo's combat armor, for 5 points of Edged damage. Ninja #5 completely misses. ===== Spellbound moves to intercept Ninja #2's attempts to finish off Flashdance. The ninja is struck in the head by a grazing shot from Solo's Bor rifle, an incredible shot over Spellbound's shoulder and atop a building 2 stories higher. The ninja pauses a second before attempting to slash Flashdance. His katana hits Spellbound's reflection field and it rebounded back into him for light damage. The ninja staggers back into the water pooling on the rooftop from the damaged water tower, and out of Solo's and Vendetta's view. [ooc: from Solo's view, he may believe he shot the ninja down] [Solo = 33% (91% Red; total 48 Karma spent)]
[Spellbound = 94% (104%, 10 Karma - 4 Karma; total 6 Karma spent)]===== Vendetta and Solo's gunfire have alerted the SWAT team to their presence on the roof. The Ambulance EMTs enter the thug doctor's apartment. ===== ooc: action declaration phase again
Ninjas # 3 and #5 remain visible, nocking up arrows for their next attack
Only Spellbound can see Ninja #2 as he reels back out of view atop the 4 story building
Ninja #1 has disappeared with Stealth, requiring new Intuition checks to re-aquire him as a target
Deadshot has disappeared out of sight.
The SWAT team members (six in total) are hugging the sides of the apartment buildings, seeking cover. A couple of them are circling around the building, down the alley towards the fire escape to climb up to the rooftop with Solo and Vendetta
The bodies of Ninjas #4 and #6 crumble into dust===== Current Health of Bleeders: Flashdance = 139, losing 1 per round Spellbound = 23, losing 3 per round Shockwave = 25, losing 1 per round Solo current Health 105, minor bleeding===== new map later
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Post by Deleted on Jul 21, 2010 15:46:02 GMT -5
))(( OOCMy Sniper has a silencer btw, so Swat didnt hear that hopefully))((
Solo shows Vendetta in military hand signals, "Good job, now take out boagie at three o clock (Ninja #3), Ill take out boagie at 9'o clock (Ninja #5), then he said to spellbound quietly but firmly," Spellbound get Flashdance out of here Ill get Shockwave to safety, go to Jenkins, Vendetta can get out of here with his bike, or Ill get him if needed...."
Aiming at Ninja #5, aiming at the torso, for easier and faster shot... [attack=748583757196968]
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Post by Deleted on Jul 21, 2010 15:46:51 GMT -5
Adding Karma for a yellow result...
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Post by Dead Sidekick on Jul 22, 2010 2:47:41 GMT -5
ooc: again, initiative rolls before FEAT rolls... Solo's initiative is going to be a 1... wait for me to organize and call for FEAT rolls please.
...I didn't realize Solo's sniper rifle had a silencer. You realize most real life silencers / flash suppressors do have a slight effect on muzzle velocity and shooting accuracy. With a Bor rifle's 7.62 x 51mm ammo travelling at 2,854 feet per second / 1,946 miles per hour, no silencer in the world is going to stop the sonic boom of the bullet travelling nearly three times the speed of sound, so really it's a waste to put a silencer on a Bor rifle for anything other than to protect the shooters hearing (Bor rifles are LOUD). I don't find it likely, from a military / in character standpoint that Solo would use a silencer on a Bor rifle. Flash suppressors, yes. Silencer, no. Bor rifles are good for hitting long range, moving targets, extremely accurately. Not sure you'd want to mess with perfection by losing accuracy or muzzle velocity.
Here's what Solo's sniper rifle looks like, without flash supressor and holographic scope...
Very beautiful instrument of death, if I may say so
Anyway, Vendetta's guns are not silenced.
If Solo and Vendetta make it to Vendetta's bike, Solo can likely teleport away with Vendetta and the bike [Red FEAT for being over 800lbs but less than a ton] as they speed away, might make for a disorienting crash at the arrival point, but... that's the other side of bridge not crossed yet.
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Post by Dead Sidekick on Jul 22, 2010 3:28:59 GMT -5
Spellbound huffs into her communicator, obviously straining against the pain of the arrows in her.
"Solo... sorry... my reflection field... fouled your shot... I'm hurt bad. The ninja is... still alive... my field is going to... dissipate soon. Elixir... I'm.... going to teleport Flashdance... and Shockwave... back to shelter. Elixir... Elixir... Flashdance is cut bad. Not sure what... is wrong with Shockwave. He... crashed. Not moving. I... I am shot. Three arrows... in me... deep. Losing... lots of blood. If I don't make... it... tell my mother I..."
As Spellbound's Teleport Others spell energies power up and her reflection field drops.... she says:
[glow=red,2,300]Yawa ylefas evawkcohs dna ecnadhsalf yrrac, yab ta live peek taht srewop eht yb![/glow]
initiative:
[attack=396115325121655]
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Post by shockwave on Jul 22, 2010 20:58:13 GMT -5
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
initiative
[attack=234786724195329]
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Post by Dead Sidekick on Jul 23, 2010 5:00:45 GMT -5
Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz initiative [attack=234786724195329] ooc: LOL! As Shockwave lies dazed and in shock from trauma and significant blood loss, his mind is clouded with images of his life passing before his eyes. The day his father took the training wheels off his bike. That one time in grade school when he beat chalkboard erasers together over Susie Derkins' head and claimed it was snowing. Deliving the valedictorian speech at his high school graduation. Reading a paper on his controversial MATTER theory before a symposium hosted by the Federation of American Scientists, and being panned by all but a man who turned out to be a SHIELD recruiter. Becoming disillusioned with the internecine politics of barely accountable intelligence agencies. Resigning from SHIELD and installing his Mach Stem Shockwave Generator technology into a modified Guardsman battlesuit. Deciding to become a superhero....
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Post by Deleted on Jul 23, 2010 6:46:46 GMT -5
))((OOC sorry didnt know that fact about the Bor rifle, then he didnt put on a silencer, sorry for not rolling initiative again, Ill be better next round. The flash suspender sounds good, so yeah they heard me, gotta research my weapons knowlege abit))((
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