Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 18, 2009 1:01:05 GMT -5
Getting a twisted little grin on his face, Flashdance yells -
"THE TEAM IS ON THE 30 YARD LINE - FLASHDANCE GOES FOR THREEEEEE!!!!!!"
And kicks towards the jewels for all he's worth! Fight Roll:
[attack=948531299111711]
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Post by Dead Sidekick on Nov 20, 2009 15:34:23 GMT -5
ooc: looks like the new dice roller is broken. I love the new idea of multiple dice rolls in a post if it can be made to work. I have a suggestion of possibly making two dice buttons, a 10 sider for initiatives and a 100 sider for FEATs. Anyway, once we've got a new dice rolling script that works, I'll allow everyone to reroll their FEAT attempts this round (initiatives are already taken care of) so maybe Flashdance kicks the Wolfman for a field goal afterall, hehehe.
Shockwave, when the new and improved dice roller is up and running, I'll allow you to reroll as well, as it looks like any new dice rollers are going to wipe out the results of the old scripts.
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 20, 2009 22:49:02 GMT -5
OCC: Self High-five for the broken dice roller! ;-)
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Post by Dead Sidekick on Nov 21, 2009 5:46:31 GMT -5
OCC: Self High-five for the broken dice roller! ;-) ooc: Heh. Except, the new one is broken. The old one worked better than this new one. I get one post where it works, and every post after that is nothing but random strings of numbers. Party foul!
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Post by TasK on Nov 21, 2009 23:59:59 GMT -5
OOC: One of these schemes will earn me Karma, I'm sure of it! Switched back to the old, one click, one percentage roll. Just click on the dice symbol. Sigh....))
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Post by Dead Sidekick on Nov 22, 2009 2:53:48 GMT -5
ooc: okay... cool. Sorry the dice roller didn't work as planned (at least on my end.) To alleviate the confusion and get the game back on track again.... we're gonna throw out all of the FEAT rolls made this round. Everyone please reroll their action FEATs this round (hey Flashdance, kick the Werewolf for 3 )
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Windchill
Ty(6) Member
"Cold enough for yas?"
Posts: 51
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Post by Windchill on Nov 22, 2009 2:57:30 GMT -5
ooc: FEAT re-roll after dice roller chaos
Colin concentrated carefully not wanting to drop the temperature inside the bar too fast, knowing he could within a moment potentially drive it down enough to extract liquid nitrogen from the air or pool the room with near-solid oxygen that would explode like burning rocket fuel if a spark or burning cigarette set it off. Not that any of the people in the bar were likely to survive air temperatures 500 degrees below the freezing point of water, he mused, and he wasn't really quite sure that even he could survive that temperature. But killing people then blowing the bar sky high was a horrifying thought. He'd seen enough death eight years ago in the September 11th terrorist attacks, the psychological trauma of that event forcing his mutant powers to erupt early. If only he could have been a hero that day. He admired the valor the NYPD and firefighters demonstrated. But, he is a mutant. He'd never be accepted unless he proved himself.
Brad had been attacked and flung though the closed garage door by some Werewolf creature. What a confusing scene. I hope he is okay. Man this is silly, pulling on this crazy superhero disguise to protect my identity before joining the fray. I wonder if other "superheroes" suited up and went looking for fights or if they wore their costumes under their clothes at all times, ever ready to strip down to spandex and capes. That probably wasn't all that comfortable.
Cold Generation FEAT roll, stop at -30 degrees F
[attack=832764526997887]
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 22, 2009 10:54:16 GMT -5
Flashdance looks around, a tad confused. For a second, he swears he can see a yellow box over the interior of the bar, containing strange words such as "OCC" and "Dice". It quickly disappears though.
"Well, that was odd."
And with that, he AGAIN! goes for the field goal!!!!
(OCC - sorry, won't go all Deadpool again - just a little slap happy this morning :-) )
Blows on the dice....
[attack=528492390614376]
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Post by shockwave on Nov 22, 2009 11:37:08 GMT -5
Sonic Blast Roll #3:
[attack=939817628849566]
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Elixir
In(40) Member
Posts: 232
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Post by Elixir on Nov 22, 2009 12:54:35 GMT -5
And rewinding to attempt a grapple on the beastie again (shaking mouse too)...
[attack=623567491813734]
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Post by Spellbound on Nov 22, 2009 13:19:14 GMT -5
OCC - Now that we have once again been blessed cursed by the dice gods... Spellbound is attempting to envelope the nine dancers on the dance floor in Darkforce to block them from the creature feature in the bar. Feat Roll [attack=186214499536392]
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Post by Dead Sidekick on Nov 22, 2009 17:27:25 GMT -5
ooc: re-rolling pre-round Reason + Talent FEAT for a character that might notice something "odd" about the odd situation in the bar (results if sucessful will be included in that character's post-round description)
[attack=542939844825568]
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Post by Dead Sidekick on Nov 22, 2009 17:29:22 GMT -5
Flashing Blades # 10 attempt to Evade Werewolf by Night's sweep attack
[attack=106891957189889]
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Post by Dead Sidekick on Nov 22, 2009 17:30:27 GMT -5
Frankenstein's Monster attempts to grapple Shockwave
[attack=777842756512619]
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Post by Dead Sidekick on Nov 22, 2009 17:32:46 GMT -5
Werewolf By Night attempting sweep attack to strike Flashing Blades thug #10 and Elixir with his claws (Fighting -4CS)
[attack=661575927027256]
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