Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 16, 2009 13:33:31 GMT -5
I had a feeling when you said you were on computers all day you were in a similar/parallel career field - self employed developer by chance?
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Post by shockwave on Nov 16, 2009 15:12:00 GMT -5
Actually a consultant for Human Resources software.
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Post by shockwave on Nov 17, 2009 1:18:26 GMT -5
I was really considering going defensive (with evade, not worthless dodges), but decided that the best defense is a good offense, and if that doesn't work, that's why I have body armor, and I just pray it's enough.
I'm taking it that the spinning around that Franky did wasn't a stagger result.
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Post by Dead Sidekick on Nov 17, 2009 3:46:41 GMT -5
Nope. No stagger. Shockwave did just enough damage to anger Frankenstein's Monster. But not enough to affect his Health (no damage, so no slam or stun possible) Because Franky is so tall, there is a +1CS to hit him, just like the Draco-Beastie outside. I may have screwed Frankenstein's Monster though, by accident and oversight. If my NPC Windchill can lower the temperature to 30 below zero, Frankenstein's Monster has to make an Endurance FEAT or fall into suspended animation. I'm giving y'all a taste of half of what a pissed-off Werewolf By Night can do with one attack roll and negatives to hit against two characters, Elixir and the Blades thug. Sweep attacks are awesome (When they hit) Of course, Werewolf BY Night could make the feat to get two attack rolls and sweep the whole dance floor, but he wants to save some killing for Frankenstein's Monster and Dansen Macabre, who will show off her Martial Arts really soon. Werewolf by Night will need to smell Flashdance's bleeding chest for me to unleash his full fury. And if he's being held fast by a man made of titanium while Flashdance kicks him in his hoo-hoo he's gonna nucking go futs. That reminds me, I need to do a mid-chapter Health and Karma meter post...
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Post by shockwave on Nov 17, 2009 7:55:06 GMT -5
Wow. If Franky shook off 36 damage (+/- a couple) that easy, I think I'm about to be in big trouble. Hopefully that's just against physical and not force.
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Post by TasK on Nov 17, 2009 8:08:41 GMT -5
Frankly, I think we're all in trouble. Considering that the original encounter had Spiderman, Ironfist, Luke Cage (and friends) against 1 Werewolf... us against 4 NPCs (who all could kick our butts individually) is going to be painful. I suggest that you guys start trying to string your attacks together as a team while I'm getting mauled outside. Just by comparing numbers and using math, we're screwed, so it's time to get creative!
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Post by shockwave on Nov 17, 2009 14:20:46 GMT -5
On the positive side...Oldschool can kick Luke Cage's ass. Flashdance can probably take Ironfist with some fancy teleports...with a lucky shot, I might take Spiderman, but I think I lose that more often than not. Until Franky shrugged off my charge, I wasn't that scared of him. Now I am. Dansen Macabre scares me a lot though. I think she can take us all singlehandedly. Sounds like the new chilly dude can take down Franky though within a few rounds. Just a matter of how much of a pounding I take in the mean time...which will tell how much of a fight I'll put up against the rest of you when I get mind controlled.
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Post by TasK on Nov 17, 2009 17:25:31 GMT -5
That wont be cool. So the prize for surviving Fing Fang Foom Jr. is to get pounded by a controlled Shockwave. My heightened hearing will be an awesome defense against that!!
On the flip-side, there seem's to be superpowered individuals in the bar that dont seem hell-bent on killing us (yet). Maybe we could bribe them with pizza (I think FD smuggled a few pieces of pizza out under his costume that we could bribe them with... no, wait... that's not pizza sauce... that'd be blood.)
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Post by Dead Sidekick on Nov 17, 2009 19:59:41 GMT -5
I don't want to give away too much about why Shockwave's impact merely spun the Frankenstein's monster around (as that would unravel a tweak I made to the module's way of how he got into the bar out of thin air in the first place) but I will say the subplot drug "Kick" is involved. As for unstoppableness, I've been foiling the heroes with priority distractions so far. When the team clicks together, which I think will begin in Chapter 6, this team could be quite a force to be reckoned with. I'm enjoying Judging as much as y'all are enjoying playing
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Post by Spellbound on Nov 17, 2009 20:27:05 GMT -5
And don’t forget, in a worse case scenario, Spellbound can choose Select - Nemesis to help counter what it is the team is facing.
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Post by Dead Sidekick on Nov 17, 2009 20:42:41 GMT -5
Select - Nemesis will be challenging as a Judge to interpret, especially if Spellbound changes opponents mid-battle. I'm up for it, but you know me, I'm up for anything involving mass destruction and people screaming and such.
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Post by shockwave on Nov 17, 2009 20:53:41 GMT -5
Nemesis of indestructability might end up spontaneous combustion as a nuclear bomb?
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 18, 2009 0:54:13 GMT -5
Yup - afraid that isn't pizza sauce on his clothes... expect him to be begging the two team wiz-kids for some armour after the fight!
Small town bar fight thinking says kicking the boys with minor super strength should be effective, at least in Flashdance's mind. He still has a lot to learn about the supernatural.
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 18, 2009 1:02:34 GMT -5
aaaaand the Flashdance sorry roll parade continues!
BTW - Oldschool; nice move to try and get the punk to fight with us, ast least temporarily
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Post by Dead Sidekick on Nov 18, 2009 1:06:53 GMT -5
Nemesis of indestructability might end up spontaneous combustion as a nuclear bomb? Now that's nasty! Nah, Nemesis of indestructibility would have to be weakness creation or something like that.
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