Post by Dead Sidekick on Aug 31, 2010 3:53:21 GMT -5
ye olde Karma report:
Shockwave (1147 Karma)
Private defeat (shot down by Deadshot) - 20
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Anniversary of MSHG Online celebration bonus +100
Shockwave current Karma 1507
=====
Elixir (1083 Karma)
Permit violent crime (Vendetta's maiming of thug doctor) -15
Karma spent isolating Kick from Windchill's DNA -26
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Defeated Ninja # 1 +40
Recovered valuable clue (sample of Kick drug) +15
Kept Commitment (saved Windchill's life) +25
Kept Commitment (saved Shockwave's leg) +25
Anniversary of MSHG Online celebration bonus +100
Elixir current Karma 1527
=====
Flashdance (1512 Karma)
Permit violent crime (Vendetta's maiming of thug doctor) -15
Private defeat (struck down by Ninja #2) -20
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Humor award! +5
Anniversary of MSHG Online celebration bonus +100
Flashdance current Karma 1862
=====
Spellbound (1320 Karma)
Permit violent crime (Vendetta's maiming of thug doctor) -15
Karma spent blocking Ninja #2's attack on Flashdance -6
self-sacrifice ("died" to save Shockwave and Flashdance) -50
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Defeat Ninja #2 (assisted by Solo) +40
Teleported Windchill and Elixir to safety +40
Teleported Shockwave and Flashdance to safety +40
Anniversary of MSHG Online celebration bonus +100
Spellbound enters the afterlife with 1749 Karma (she'll have to spend to "come back to life," but may earn Karma in afterlife solo adventuring in the realms of the dead...)
=====
Solo (900 Karma)
Permit violent crime (Vendetta;s maiming of thug doctor) -15
Karma spent shooting Ninja #2 -48
Karma spent shooting Ninja #5 -26
Karma declaration for leap to street -2
Karma declaration for teleport of Spellbound's body, Vendetta, and his bike -9
Noble death (Spellbound's sacrifice) -50
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +15
Defeat Ninja #2 *with assist from Spellbound) +35
Defeat Ninja #5 +35
Kept Commitment (recovered Spellbound's body) +20
Kept Commitment (first aid for Flashdance) +20
Anniversary of MSHG Online celebration bonus +100
(note, Solo's adventure aftermath Karma awards are still -5 each due to his -5 Popularity)
Solo current Karma 1235
=====
Renegade (467 Karma)
10 point weekly Karma bonus May 31st, 2010 - August 30th,
2010 +140
Rescued Oldschool from Hypnoporter node site +20
Anniversary of MSHG Online celebration bonus +100
Renegade current Karma 727
=====
Vendetta (205 Karma)
Commit violent crime (maimed thug doctor) -60
Noble death (Spellbound's sacrifice) -50
Karma spent shooting Ninja #4 and #6 - 45
Karma declaration using Parkour / Tumbling to get off building -7
Karma declaration to figure out how to safely open Shockwave's armor -46
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Defeat Ninja #3 +40
Defeat Ninja #4 +40
Defeat Ninja #6 +40
Kept Commitment (recovered Spellbound's body) +25
Kept Commitment (quick thinking opened Shockwave's armor without destroying it further) +25
Anniversary of MSHG Online celebration bonus +100
Vendetta current Karma 547
=====
Oldschool (1231 Karma)
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Valueable information discovered (knows location of 2 smashed Hypnoporter node sites) +15
Anniversary of MSHG Online celebration bonus +100
Oldschool current Karma 1606
=====
Windchill (160 Karma)
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Anniversary of MSHG Online celebration bonus +100
Windchill current Karma 520
=====
Rin (40 Karma)
10 point weekly Karma bonus August 2nd, 2010 - August 30th, 2010 +50
Role play bonus (x8) +120
Stopped violent crime (execution of BDK thug) +30
Rescue of BDK thug from execution +20
Recovered valuable clues (USB flashdrive keychain, magnetic stripe card) +15
Anniversary of MSHG Online celebration bonus +100
Rin current Karma 375
=====
Health:
Everyone is healed back to full Health, except for Shockwave.
Due to Shockwave's wound and blood loss, he's down one Endurance rank, which caps his (unarmored) Health at 32 with typical Endurance. While impaired, all FEATs requiring Shockwave to stand or exert activity other than bed rest will be at -2CS until fully healed. (one week game time) this rate can be accelerated to one game day with complete medical supervision (sit in bed eating ice cream with a doctor monitoring progress)
Shockwave's armor is -1CS on Fighting, Agility, and Strength, can not fly, and the sound generation power is in serious need of repair. The upper right leg affords no protection vs. physical or energy damage in its current damaged state.
Repair / modifications time later, but at least there's 3 scrapped Dreadnoughts to pull parts from, and with the return of Oldschool along with Vendetta, two armor / weapons design whizes to help build the Shockwave Mark II armor![;)](//storage.proboards.com/forum/images/smiley/wink.png)
=====
I don't remember what Shockwave and Elixir have stowed away in Advancement pools. The above "current Karma" totals are not adjusted for the earned Karma that is tucked away.
As soon as you all decide on a group name, we can start a Karma Pool, if desired (since you are teamed with killers, might not be a good idea) but I at least want to get a group name going...
Shockwave (1147 Karma)
Private defeat (shot down by Deadshot) - 20
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Anniversary of MSHG Online celebration bonus +100
Shockwave current Karma 1507
=====
Elixir (1083 Karma)
Permit violent crime (Vendetta's maiming of thug doctor) -15
Karma spent isolating Kick from Windchill's DNA -26
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Defeated Ninja # 1 +40
Recovered valuable clue (sample of Kick drug) +15
Kept Commitment (saved Windchill's life) +25
Kept Commitment (saved Shockwave's leg) +25
Anniversary of MSHG Online celebration bonus +100
Elixir current Karma 1527
=====
Flashdance (1512 Karma)
Permit violent crime (Vendetta's maiming of thug doctor) -15
Private defeat (struck down by Ninja #2) -20
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Humor award! +5
Anniversary of MSHG Online celebration bonus +100
Flashdance current Karma 1862
=====
Spellbound (1320 Karma)
Permit violent crime (Vendetta's maiming of thug doctor) -15
Karma spent blocking Ninja #2's attack on Flashdance -6
self-sacrifice ("died" to save Shockwave and Flashdance) -50
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Defeat Ninja #2 (assisted by Solo) +40
Teleported Windchill and Elixir to safety +40
Teleported Shockwave and Flashdance to safety +40
Anniversary of MSHG Online celebration bonus +100
Spellbound enters the afterlife with 1749 Karma (she'll have to spend to "come back to life," but may earn Karma in afterlife solo adventuring in the realms of the dead...)
=====
Solo (900 Karma)
Permit violent crime (Vendetta;s maiming of thug doctor) -15
Karma spent shooting Ninja #2 -48
Karma spent shooting Ninja #5 -26
Karma declaration for leap to street -2
Karma declaration for teleport of Spellbound's body, Vendetta, and his bike -9
Noble death (Spellbound's sacrifice) -50
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +15
Defeat Ninja #2 *with assist from Spellbound) +35
Defeat Ninja #5 +35
Kept Commitment (recovered Spellbound's body) +20
Kept Commitment (first aid for Flashdance) +20
Anniversary of MSHG Online celebration bonus +100
(note, Solo's adventure aftermath Karma awards are still -5 each due to his -5 Popularity)
Solo current Karma 1235
=====
Renegade (467 Karma)
10 point weekly Karma bonus May 31st, 2010 - August 30th,
2010 +140
Rescued Oldschool from Hypnoporter node site +20
Anniversary of MSHG Online celebration bonus +100
Renegade current Karma 727
=====
Vendetta (205 Karma)
Commit violent crime (maimed thug doctor) -60
Noble death (Spellbound's sacrifice) -50
Karma spent shooting Ninja #4 and #6 - 45
Karma declaration using Parkour / Tumbling to get off building -7
Karma declaration to figure out how to safely open Shockwave's armor -46
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Rescued Windchill from thug doctor (team assist) +20
Defeat Ninja #3 +40
Defeat Ninja #4 +40
Defeat Ninja #6 +40
Kept Commitment (recovered Spellbound's body) +25
Kept Commitment (quick thinking opened Shockwave's armor without destroying it further) +25
Anniversary of MSHG Online celebration bonus +100
Vendetta current Karma 547
=====
Oldschool (1231 Karma)
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Valueable information discovered (knows location of 2 smashed Hypnoporter node sites) +15
Anniversary of MSHG Online celebration bonus +100
Oldschool current Karma 1606
=====
Windchill (160 Karma)
10 point weekly Karma bonus May 31st, 2010 - August 30th, 2010 +140
Role play bonus (x8) +120
Anniversary of MSHG Online celebration bonus +100
Windchill current Karma 520
=====
Rin (40 Karma)
10 point weekly Karma bonus August 2nd, 2010 - August 30th, 2010 +50
Role play bonus (x8) +120
Stopped violent crime (execution of BDK thug) +30
Rescue of BDK thug from execution +20
Recovered valuable clues (USB flashdrive keychain, magnetic stripe card) +15
Anniversary of MSHG Online celebration bonus +100
Rin current Karma 375
=====
Health:
Everyone is healed back to full Health, except for Shockwave.
Due to Shockwave's wound and blood loss, he's down one Endurance rank, which caps his (unarmored) Health at 32 with typical Endurance. While impaired, all FEATs requiring Shockwave to stand or exert activity other than bed rest will be at -2CS until fully healed. (one week game time) this rate can be accelerated to one game day with complete medical supervision (sit in bed eating ice cream with a doctor monitoring progress)
Shockwave's armor is -1CS on Fighting, Agility, and Strength, can not fly, and the sound generation power is in serious need of repair. The upper right leg affords no protection vs. physical or energy damage in its current damaged state.
Repair / modifications time later, but at least there's 3 scrapped Dreadnoughts to pull parts from, and with the return of Oldschool along with Vendetta, two armor / weapons design whizes to help build the Shockwave Mark II armor
![;)](http://storage.proboards.com/forum/images/smiley/wink.png)
=====
I don't remember what Shockwave and Elixir have stowed away in Advancement pools. The above "current Karma" totals are not adjusted for the earned Karma that is tucked away.
As soon as you all decide on a group name, we can start a Karma Pool, if desired (since you are teamed with killers, might not be a good idea) but I at least want to get a group name going...