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Post by shockwave on Oct 13, 2009 21:08:06 GMT -5
Certainly makes it interesting having to make so many choices about who to rescue.
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Post by Dead Sidekick on Oct 14, 2009 0:02:22 GMT -5
Certainly makes it interesting having to make so many choices about who to rescue. Yes... and such a chaotic / dynamic situation too ;D
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Deleted
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Post by Deleted on Oct 14, 2009 0:28:02 GMT -5
by the way, we post in the order of our initiative rolls, right? Just in the order you posted, right?
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Post by Dead Sidekick on Oct 14, 2009 1:18:07 GMT -5
by the way, we post in the order of our initiative rolls, right? Just in the order you posted, right? Posting order doesn't matter. Go ahead and do your rolls for the actions you declared before rolling initiative. Technically everything everyone is doing is happening simultaneously, initiative serves to set the scene for preemptive actions, declared dodges, and so forth. Once everyone's rolls are in, I'll determine results and we'll declare actions and re-roll initiatives again. I'm trying to make this as close to how we'd do it around Mom's dinner table as possible. Here's how we do it each round: 1. Declare actions (PCs and NPCs) 2. Roll Initiative (PCs and NPCs) 3. Determine modifiers (Judge, and PCs and NPCs that declared Dodging actions) 4. Roll actions (everyone) 5. Interpret results (Judge) 6. repeat until scene is resolved Thr ONLY thing different from tabletop is that we're doing all the rolls for actions at the same time, and I'll go back and stage it in order and determine if some actions were rendered impossible by other actions (in step 5)
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Post by shockwave on Oct 14, 2009 7:28:13 GMT -5
Unless told otherwise, I don't think I have any rolls to do this round. (Just changing direction to line up a charge, since I assumed I was way out of position to make one at the start of the round (flying the opposite direction of where my target is.)
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Post by Dead Sidekick on Oct 14, 2009 12:48:11 GMT -5
Unless told otherwise, I don't think I have any rolls to do this round. (Just changing direction to line up a charge, since I assumed I was way out of position to make one at the start of the round (flying the opposite direction of where my target is.) You're not way out of position. Go get 'em!
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Post by shockwave on Oct 14, 2009 14:51:22 GMT -5
Wow there is a lot of red's flying around in this combat from both PC's and NPC's. I agree with Oldschool, it feels like a wasting red results on smaller tasks instead of supervillains. My charge was just a little bit of overkill on a common thug...hope I can get results like that when bigger challenges come along. (Also hope people don't die, so we don't see a karma wipe coming.)
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Flashdance
In(40) Member
![*](//storage.proboards.com/forum/images/stars/star.png)
'Let's Dance!'
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Post by Flashdance on Oct 14, 2009 15:35:04 GMT -5
Yup - afraid I used my big roll on the init, when I would have love it on the teleport!
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Post by shockwave on Oct 14, 2009 15:56:07 GMT -5
I'm just glad the guy I smacked into made a red kill feat so that he didn't die. That would have really put a damper on my karma supply right away.
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Post by Dead Sidekick on Oct 14, 2009 15:59:00 GMT -5
Well, Shockwave's target was knocked to negative 6 Health (I calculate to negative numbers to start healing from) so he's definitely going to awake from a coma in traction hehehehe.
The Reds are flying loose today. I hope the bad guys get some (besides surviving lethal injury checks LOL)
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Post by shockwave on Oct 15, 2009 15:04:15 GMT -5
Tough choice for Flashdance...beat up the gangers, or the gun happy masked man.
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Post by Dead Sidekick on Oct 15, 2009 19:20:35 GMT -5
I think Solo likes the blood splatter on the map. ;D
Anyway, I've pre-emptively stated that Solo's targets are impossible to see at that angle.
Solo and Oldschool need to declare different actions.
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Post by TasK on Oct 15, 2009 20:59:04 GMT -5
Apologees for the OOC chatter on the In-Character, Chapter 4 thread, gentlemen. I also wanted to add that I took the Oldschool picture off of my signature because it was beginning to be an eyesore for me as I scrolled down the posts (I can only imagine it was worse for everyone else). By now, everyone has an idea what my character looks like, so it was not necessary anymore. I changed my name to Oldschool as well because the 'Judge TasK' title seemed abit haughty. There's only one Judge running a game right now, and that's Dead Sidekick. Excellent job, btw DSk. I cant imagine its too easy to juggle an online game. Ive been really pleased so far with the interaction between players, the story you are presenting and the subliminal mesmerism going on from you that keeps us posting and moving everything ahead. Cheers. ![:D](//storage.proboards.com/forum/images/smiley/grin.png) Oh, before I go... how are you going to handle the Solo-kill-badguy-to-be-in-character versus the the-3-of-us-are-heroes-and-lose-karma-if-ppl-die-around-us? Solo's acting in character, but losing hard to come by karma's going to saddle Oldschool with far too much angst. Obviously, were going to be working together... I was just curious what some of your thoughts were on this. TasK
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Deleted
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Post by Deleted on Oct 15, 2009 21:06:01 GMT -5
I think Solo likes the blood splatter on the map. ;D Yes Solo, does like the Blood of Terror, ;D
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Post by Dead Sidekick on Oct 15, 2009 21:49:39 GMT -5
Oh, before I go... how are you going to handle the Solo-kill-badguy-to-be-in-character versus the the-3-of-us-are-heroes-and-lose-karma-if-ppl-die-around-us? Solo's acting in character, but losing hard to come by karma's going to saddle Oldschool with far too much angst. Obviously, were going to be working together... I was just curious what some of your thoughts were on this. TasK I subtract Karma losses before adding Karma gains. As far as "Karmic responsibility" where anti-heroes are killing people and heroes are there to stop them (or try), heroes aren't going to lose Karma for another character's kill (Solo can earn RP Karma for trying to kill, and everyone else can earn RP Karma trying to stop him). If Solo blatantly kills (and that's Solo for ya) and the heroes couldn't stop him - but tried - that's a mitigating circumstance I'll take into consideration. The only way other characters will lose all of their Karma for Solo's (or a villian's) killing is if they a.) know he's engaging in lethalities, b.) are in a position to try and stop him, and c.) don't care.
Same with if the cop shoots to kill a gangster in the heroes presence. No one is going to lose Karma for another's actions, necessarily. Everyone is responsible for their own Karma.
To use a bad Superman movie example - does Superman lose Karma for saving Hackensack, New Jersey over Lois Lane and the West Coast? (Nevermind that he travelled back in time to save her and released the Phantom Zone prisoners). Karma only holds people responsible for what they can do among the actions they choose. Solo could have yanked the dude with the AK-47 out of the car instead of fragging the car....
Now, if you players decide to form a Karma pool including Solo, the situation changes - then you'd all be very interested in not letting Solo kill as at that point you're a "team" and responsible for each other Karmically.
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