Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Dec 3, 2009 21:31:36 GMT -5
- Werewolves can't fly and gravity has a vendetta against non-flyers <<< That's why I was thinking about the quarter mile piledriver >:-D
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Post by Dead Sidekick on Dec 3, 2009 21:55:45 GMT -5
- Werewolves can't fly and gravity has a vendetta against non-flyers <<< That's why I was thinking about the quarter mile piledriver >:-D Or, Teleport Others.... Flashdance concentrates on the Werewolf and he disappears in a flash of light.
As the other heroes begin to wonder what happened to the Werewolf, Flashdance stands against the wall, whistling and looking at his wristwatch.
Around 30 seconds later, a howling Werewolf falls from the sky and splatters on the pavement at 120 miles per hour after falling through a mile of the brisk October night air...Another could do / should do morality argument For those sick enough to want to know (like me) a mile drop free fall at terminal velocity will do in the neigborhood of 800 points of damage from the sudden stop....
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Dec 4, 2009 0:32:07 GMT -5
Oh to be playing in that villans campaign again. I'll fess up that Flashdance is basically a reincarnation of a Heros Unlimited character with the same powers that was a Super Villan. The ol' "teleport and watch'em drop" was second only to teleporting grenades into the pants of heroes. He had a pretty twisted idea of what made up a practical joke. Good times :-)
If the werewolf were in theory to fall from a high distance though due to teleport, I would pay it's worth in karma to for him to dangle in mid air for a second, hold up a Wile E Coyote "Help" sign, THEN fall...
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Post by Dead Sidekick on Dec 4, 2009 1:58:06 GMT -5
I'm loving all the "hard science" being brought into the game. Calculating things like how much damage falling from a mile up is right up my alley LOL. Elixir's biochemistry knowledge role-playing is very impressive! I'm presently working on a chart for my character Windchill based on real-world windchill factors, so we can know what 450 mile per hour winds blowing through sub-zero temperature zones feels like The temperature of Hank's Tavern was dropped to -30 degrees Fahrenheit. Anyone remaining in the bar without protection from the cold would have began experiencing frostbite and tissue damage within 15 to 30 minutes, and less time than that if Windchill had kicked up the winds. Windchill's ability to drop temperatures AND create winds is extremely dangerous, but Windchill himself risks freezing himself when temperatures / windchill factors reach around 150 degrees below zero Fahrenheit, though he can reduce temperatures much lower than that. Through concentration on his Coldshaping power, he can protect himself and his teammates to around 150 degrees below zero [Incredible intensity cold] as well, but it would suck for all if his power FEAT failed.
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Post by Dead Sidekick on Dec 4, 2009 2:43:24 GMT -5
Everyone has powers that would make for massively destructive villains
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Dec 4, 2009 10:15:29 GMT -5
Not to mention Skills. Somehow I think Oldschool and Shockwave would be great villians in the ways they would combine their brains with their powers. Flashdance would just be a run of the mill villian... they are genius's
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Post by Dead Sidekick on Dec 4, 2009 12:42:14 GMT -5
Shockwave scares me. All the sick things you can do with sonics in the real world are just that much worse in a sci-fied up game setting. Oldschool is an alien infiltrator sleeper agent sent ahead of the main invasion fleet to scout out Earth's military defenses.
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Post by shockwave on Dec 4, 2009 12:55:40 GMT -5
When I rolled sonic generation, I thought it could be a lot of fun to play with. Working with haunted house stuff inspired a couple of items on my power stunt tree.
Ultrasonics - Basically are like projecting voices directly to your head. Really need effect. Send the sound to one person and the person next to them hears nothing. You can get some bleed depending on the speakers though. (We want to use this to project ghost voices to one person in a group, so they start hearing things in the room and everyone else wants to know what the heck they are going nuts about.)
Subsonics - It's been shown that using deep base outside of the hearing range, people tend to get jittery. It's the basis behind the "fear generator" which is a system used to set people up to be more easily scared, when they don't even know why they are scared.
Of course, sonic force can also just be used more straight forward to turn all of someone's organs to mush, but what fun is that?
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Post by Dead Sidekick on Dec 4, 2009 16:50:02 GMT -5
I've actually been interested in military sonic weapon research for quite some time, so when I first saw Shockwave's character sheet I was like yeah! Yeah! YEAH! YEAH BOYEEE! (hehe)
I remember an article from around the start of the Iraq War in either Popular Science or Popular Mechanics magazine about "sonic lasers" that basically emit a focused beam of sound that can't be heard until it hits something (proposed for home stereo systems to create surround sound in a room WITHOUT speakers by having the sound resonate from the walls the beam is focused on) and the obvious military effects (hit someone in the head with the beam and turn the inside of their skull into a concert chamber) I always though it would be cool to nail an enemy with such a beam of sound and have them, and them alone hear the 150 decibel roar of a Saturn V rocket launching into space, or psychological warfare "woooooo I'm the ghost of the people you killed come to haunt you...." or maybe even the sound effects of the battle scene at the opening of Saving Private Ryan... enemy get crazy because he's hearing all hell break loose while his fellow soldiers hear nothing at all.
I also thought it might be cool for some devious subliminal stuff at a death metal concert.... fire a beam into the crowd projecting into their heads "Satan wants you to start a mosh pit" or some such, LOL.
I really dig Shockwave. Lots of avenues for potential development there.
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Post by TasK on Dec 4, 2009 16:56:54 GMT -5
I still think the best part about sonics is the theorized 'Brown' note. Absolutely more effective than tasers and nobody dies. Party growing too loud? Police just hit the 'Brown' note generator and everyone at the party crap themselves. Party over. Thief nabs old lady's purse. Granny has her pocket version of the 'Brown' Note 3000... thief makes it ten steps and craps himself.
Of course, there's always the clean-up. I'm going to have to give this some more thought...
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Post by TasK on Dec 4, 2009 16:59:50 GMT -5
** Also, DSk, they already use sonics to remove gall stones and such by triangulating three focused beams. Very cool medical applications too.
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Post by Dead Sidekick on Dec 4, 2009 17:02:53 GMT -5
I've made some weird noises with my Yamaha RM1X sequencer / remixer that actually made me disoriented and physically ill listening to them through headphones. Sound can mess you up.
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Post by Dead Sidekick on Dec 4, 2009 17:24:16 GMT -5
BTW, Spellbound's player is not going to be around until this Sunday, so we're just sitting tight for a moment.
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Post by Spellbound on Dec 5, 2009 10:18:12 GMT -5
Sorry for the hold up, did a 1500 mile road trip on a pair of 4 hour cat naps in 44 hours (the 4 bottles of NOS energy drink helped)
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Post by shockwave on Dec 7, 2009 17:14:12 GMT -5
Before I respond to FD, I want to make sure the following description from Shockwave teleporting is accurate. Mostly, was the werewolf there, or was that a mistake. I thought it was an odd detail at the time, but let it go by.
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