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Post by Dead Sidekick on Nov 4, 2009 20:57:14 GMT -5
Says the mysterious guy in a mask that the kid's mother is smitten with... On a side note, we actually did the power stunt wrong, combining the FEAT to see if the stunt was possible with the roll to hit. There actually should have been a second roll to hit with negative column shifts for multiple targets. I'm going to roll with it as is, as the result would have by the odds been pretty much the same. It's more fun this way. ;D Working on the results post now
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Post by shockwave on Nov 4, 2009 21:32:15 GMT -5
If you need an additional feat:
[attack=126617368318893]
If I understand stunning attacks, this only needs green anyway for the Ex intensity stunning.
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Post by shockwave on Nov 4, 2009 21:34:38 GMT -5
That is yellow at -1CS, green up to -7CS
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Post by Dead Sidekick on Nov 4, 2009 22:01:10 GMT -5
I was more concerned with the "to hit" than the intensity of the Stun effect, as all targets hit would have to check against an Excellent stunning effect, which really sucks to be a thug with Typical or Good Endurance, LOL. For your "to hit" roll, 61% at an effective Amazing Agility from the the Weapon Specialist bonuses, shifted back -4CS for multiple attacks on a single roll still yields a Green hit on all targets in the area, so they all have to check for Stun? 11 of the 12 failed. Quite a potent lil riot control function you got there Shockwave
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Post by shockwave on Nov 4, 2009 23:06:59 GMT -5
Great riot control...but expensive on the karma for a while. I actually like that fact that it's a power stunt for a while, since that makes me have to think about the value of using it.
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 5, 2009 0:16:24 GMT -5
But just think of all the things Flashdance can teach him - George Jones, PBR on the tail of a pickup, how to get good distance with Skoal spit, not to mention a thing or two about hair product. Why, kids should line up to be with him! ;-)
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Post by shockwave on Nov 5, 2009 0:18:20 GMT -5
Note to self: Between our two Incredible reason scientists both with tons of scientific talents...need to invent some body armor for Flashdance...and probably for Spellbound once we figure out she's not just a bystander. Even Typical or Good level armor would be huge.
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Post by Dead Sidekick on Nov 5, 2009 0:53:40 GMT -5
We should keep a log of every battle Flashdance takes the first non-self inflicted damage from. He's 2 for 2 so far Really hope Oldschool gets to throw down with my Kick-induced dragon-beastie distraction when he gets back off-shift. We'll get to see how the team handles a not-so-wimpy pavement ripping, car tossing type threat. ;D
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Post by shockwave on Nov 5, 2009 1:04:50 GMT -5
To be honest, I really want to see Oldschool throw down with the big baddie too. That was part of my decision to go defensive instead of offensive here. The tank vs tank battle sounds much more interesting than sniping at it, and since I highly doubt I could take it down before it could chew on Spellbound, the force field sounded like an all around good idea.
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Post by shockwave on Nov 5, 2009 8:48:45 GMT -5
Sounds like a hell shift for Oldschool last night/today, so I would be surprised if we see him soon. I can't remember where this falls on the 2-2-4 rotation to make any assumptions about whether it will be a few days. Dragging the cables around doesn't sound fun at all, and I'm sure he'll be too tired to worry about beating up imaginary drugged out dragons.
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 5, 2009 9:42:57 GMT -5
That armour sounds good... I seem to be getting the short end of the rolls. Either that or Flashdance has a reckless streak!
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Post by Dead Sidekick on Nov 5, 2009 10:03:12 GMT -5
That armour sounds good... I seem to be getting the short end of the rolls. Either that or Flashdance has a reckless streak! He wants to be an Airborne Ranger! He wants to live the life of danger!Teleporter with a reckless streak? Naaaaaa Everyone's gonna get their Health cranked on, eventually. I know Oldschool is itching to put someone / something in a hurt locker, so we can hold off until he gets back. Gives me time to workout the details of what's going on inside the bar loosely based on the actual Chapter Five of the game module
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 5, 2009 10:15:44 GMT -5
Well, I'd like to say the reckless streak is going away, but the next thing he has up his sleeve has a lot of potential for hurt as well. Hey - If you're going to do it.... do it with Flash!
Dragging around all that cable doesn't sound like a lot of fun. Hopefully that super strength and endurance is there in real life as well :-)
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Post by shockwave on Nov 5, 2009 10:48:10 GMT -5
The modification to the armor changed a lot of what I'd consider reckless for Shockwave. When firing weapons meant likely falling from the sky and crashing, it is far different strategically than when you can hover and be the team artillery platform.
Of course, I think Spellbound will be a much more efficient artillery platform with a wider choice of weapons, just less mobile while firing.
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Post by Dead Sidekick on Nov 5, 2009 16:51:45 GMT -5
Knowing Spellbound's player, and I do, we're in for real treats of a very creative mind.
Technically Spellbound could heal Flashdance, fix his costume, and create armor from thin air, really...
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