Post by Dead Sidekick on Sept 3, 2010 23:49:42 GMT -5
The Seven Advancement Pool Types and Costs:
- Ability Advancement is the increase of any of the seven primary abilities (FASERIP). Raising an ability by one rank number costs 10 times the current rank number of that ability. Raising an ability to the next highest rank (from Excellent(25) to Remarkable(26), for example) is called Cresting. When cresting into the next rank, an additional 400 Karma points are spent.
- Resource Advancement is the increase of the Resource ability, and reflects that the character is spending time and energy increasing his wealth. Resource Advancement reflects an increase in Resource rank. The individual numbers of a Resource do not reflect any change, but only when the character advances to the next rank is that change apparent. Cost is 10 times the rank number, plus 200 points for Cresting.
- Popularity Advancement is an attempt to increase the character's Popularity rank, via the old PR campaign. Given the fluid nature of Popularity, this is used in cases where the hero has suffered from a smear campaign or other negative Popularity modifiers. Popularity Advancement reflects a concentrated effort to increase the character's Popularity score, and is reflected both by the addition of Karma as well as in specific acts the character must perform. Raising Popularity by one rank number costs 10 times the current rank number. There is no Cresting cost to raise from one Popularity rank to the next. In addition, the character must have performed one publicized act of charity in the past three weeks. (Such acts may increase Popularity in and of themselves -- this merely provides another avenue for Karma-rich but press-poor characters.)
- Power Advancement is the increase in superhuman abilities the character already possesses, and reflects a fine honing of those abilities. Power Advancement: Abilities under the character's Powers may be increased through expenditure of Karma. Cost is 20 times the rank number gained, and the cost for cresting is 500 additional points. Any additional increase of rank beyond the first should require a rationale similar to that of
the Ability advancement. - Power Addition is the gaining of new Powers, either through experimentation, Latent abilities coming to the fore, or Further modification of the character.Power Addition: Heroes may increase their Powers by spending Karma. The cost of an additional Power is 3000 plus 40 times the starting rank number. New Powers (as opposed to Power Stunts, which are relatively cheap) must have a rationale of some type. Exception: Robotic characters may be modified at a cost of 3000 plus 10 times the starting rank number, provided that someone is capable of modifying their form. The procedure is the same as for reactivating robots. A third party must have sufficient Reason to include a Power of that rank. H.U.B.E.R.T. may be modified, but characters would have a great deal of difficulty with the synthezoid known as the Vision.
- Talent Addition is the gaining of a new Talent from those listed on the Talent Table, or the development of a new Talent. Talent Addition: Heroes may add to the Talents they have by spending Karma into the advancement pool and seeking training. Additional Talents must always have a rationale. If your character wants to learn Martial Arts D, she must find someone to teach her. Characters may learn from other player characters at a cost of 2000 points, or from NPCs at a cost of 1000 points per Talent. (This is to get them out the house.)
- Contact Addition is the gaining of additional Contacts, and reflects a previously unrevealed or newly gained Contact. As campaign play itself often creates new Contacts, this advancement pool is not often used. Contact Addition: Heroes may add to the Contacts they have by spending into this advancement pool and seeking out the Contacts. Such Contacts should fall into two categories: contacts the hero has met or dealt with, and contacts that existed in the time previous to the start of play. (Thor, for example, had several adventures before his connections with Asgard were revealed -- in game terms, the player of Thor saved up his Karma and picked up the Contact.) If the Contact is one the character has encountered, that Contact should be Friendly or Neutral (not Unfriendly or Hostile). Contacts cost 500 points plus 10 times the Resource rank number of the Contact.
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New House Rule: Characters may set up as many Advancement Pools as they like. Speeds up character development Once an Advancement Pool is formed, it is locked until cashed out.
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edit: all pools cashed out, Advancements added to character sheets 2/16/2012