Post by task on Aug 4, 2010 14:24:59 GMT -5
With the current, 'Battle of the Brutes' Discussion, I thought I'd bring my version of Lobo's stats here for discussion. I've seen lots of different stats for Lobo, but I've always thought them a little high. Anyone who actually read a Lobo comic knows that he has been stabbed and shot a million times (otherwise we'd never know about his awesome regenerative abilities). Additionally, in his series, you never really see FEATs of strength to rival the Hulk. However, I have seen Lobo slug it out with heavies like Superman and Despero (and do quite well with both strength and resistances up to the challenge) and this, I think is where alot of debate comes from (*In regards to his stats).
The solution we had at are table was a Lobo who's stats and resistances rise to the occasion or opponent more specifically. This allowed me to play him at our table without upsetting too much. I remember our group getting attacked by Terrax at a Spacebar and doing quite well (all things considered as Terrax has Un100 resistance to physical and energy). Where as against a group of thugs my Lobo wouldn't be lobbing asteroids, he'd be blasting guns and using his hook/chain.
Anyway, I'll put it up for discussion. I know we have atleast one Lobo fan, here. I'd be willing to allow this version of Lobo into the 'Battle of the Brutes'. Tell me what you think.
Lobo
F) Mn75
A) In40
S) Rm30
E) Mn75
R) Gd10
I) In40
P) Am50
Health: 220 Karma: 100
Resources: Gd Pop: -100
Known Powers:
Immortality: CL 1000 (1000) Lobo cannot permanently be killed because he has been barred from both heaven and hell.
Resistancess: Mn75 (75) resistance to Heat and Cold.
Self-Sustenance: Mn75 (75) Lobo can survive the vacuum of space. He may hold his breathe for days but eventually will need to breath.
Tracking: CL1000 (1000).
Weakness Detection: Un100 (100)
True Invulnerability: *Equal to -1CS of his current opponent's Health divided by 5. Example: If his opponent has 400 Health, his Invulnerability would be equal to Am50 (50) True Invulnerability (400/5= 80 or Mn(80), -1CS= Am50(50). Max Rm30 (-6CS)
Hyper-Strength: *Equal to his current opponent's Health divided by 4. Max Un100 (100)
Hyper-Leaping: *Equal to his current Strength.
Regeneration: Un, he has healed himself back from his remaining cells found in carnivorous snail dung.
Hyper-Running: In
Equipment:
Hook and Chain: CL1000 material, Edge or Entanglement damage equal to current Strength.
Frag Grenades: Gd10 to Un100 damage.
Guns: Gd10 to Un100 damage and range, depending on gun.
Talents: Lobo is considered to have Mn75 (75) in regards to death and/or killing, Marksmanship, All Combat Skills, Business/Finance
Contacts: Anyone who would hire him
The solution we had at are table was a Lobo who's stats and resistances rise to the occasion or opponent more specifically. This allowed me to play him at our table without upsetting too much. I remember our group getting attacked by Terrax at a Spacebar and doing quite well (all things considered as Terrax has Un100 resistance to physical and energy). Where as against a group of thugs my Lobo wouldn't be lobbing asteroids, he'd be blasting guns and using his hook/chain.
Anyway, I'll put it up for discussion. I know we have atleast one Lobo fan, here. I'd be willing to allow this version of Lobo into the 'Battle of the Brutes'. Tell me what you think.
Lobo
F) Mn75
A) In40
S) Rm30
E) Mn75
R) Gd10
I) In40
P) Am50
Health: 220 Karma: 100
Resources: Gd Pop: -100
Known Powers:
Immortality: CL 1000 (1000) Lobo cannot permanently be killed because he has been barred from both heaven and hell.
Resistancess: Mn75 (75) resistance to Heat and Cold.
Self-Sustenance: Mn75 (75) Lobo can survive the vacuum of space. He may hold his breathe for days but eventually will need to breath.
Tracking: CL1000 (1000).
Weakness Detection: Un100 (100)
True Invulnerability: *Equal to -1CS of his current opponent's Health divided by 5. Example: If his opponent has 400 Health, his Invulnerability would be equal to Am50 (50) True Invulnerability (400/5= 80 or Mn(80), -1CS= Am50(50). Max Rm30 (-6CS)
Hyper-Strength: *Equal to his current opponent's Health divided by 4. Max Un100 (100)
Hyper-Leaping: *Equal to his current Strength.
Regeneration: Un, he has healed himself back from his remaining cells found in carnivorous snail dung.
Hyper-Running: In
Equipment:
Hook and Chain: CL1000 material, Edge or Entanglement damage equal to current Strength.
Frag Grenades: Gd10 to Un100 damage.
Guns: Gd10 to Un100 damage and range, depending on gun.
Talents: Lobo is considered to have Mn75 (75) in regards to death and/or killing, Marksmanship, All Combat Skills, Business/Finance
Contacts: Anyone who would hire him