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Post by shockwave on Nov 7, 2009 18:19:38 GMT -5
| Elixir | Flash Dance | Old School | Renegade | Shockwave | Solo | Spellbound | Vendetta | Windchill | F | RM(30) | IN(40) | IN(40) | RM(30) | RM(30) | IN(40) | GD(10) | EX(20) | GD(10) | A | RM(30) | IN(40) | IN(40) | GD(10) | RM(30) | RM(30) | EX(20) | RM(30) | EX(20) | S | GD(10) | RM(30) | AM(50) | TY(6) | EX(20) | GD(10) | TY(6) | GD(10) | GD(10) | E | IN(40) | IN(40) | IN(40) | EX(20) | GD(10) | RM(30) | EX(20) | RM(30) | RM(30) | R | RM(30) | GD(10) | IN(40) | TY(6) | IN(40) | TY(6) | EX(20) | EX(20) | GD(10) | I | GD(10) | GD(10) | IN(40) | TY(6) | EX(20) | GD(10) | GD(10) | EX(20) | GD(10) | P | GD(10) | GD(10) | IN(40) | GD(10) | GD(10) | GD(10) | EX(20) | GD(10) | GD(10) | H | 110 | 150 | 170 | 66 | 90 | 110 | 56 | 90 | 70 | K | 707 | 1862 | 1606 | 727 | 507 | 1235 | 1749 | 547 | 520 | K(Adv) | 820 | 0 | 0 | 0 | 1000 | 0 | 0 | 0 | 0 | Res | TY(6) | SH0(0) | FE(2) | TY(6) | GD(10) | GD(10) | TY(6) | EX(20) | GD(10) | Pop | 0 | 4 | 14 | 0 | 4 | -5 | 0 | 0 | 0 | Powers | | Lung Adaptability | Teleport Self (RM) | Body Resistance (IN) | Darkforce Manipulaton (GD) | Sonic Generation (IN) | Teleport (CL3000/Ex) | Selection (RM) | Body Armor (Ex) | Air Control (IN) | | Digestive Adaptability | Teleport Other (RM) | Regeneration (AM) | Shadow Shaping (RM) | Sonic Manipulation (IN) | Body Armor (GD) | Reflection (IN) | Pistols (GD) | Cold Generation (GD) | | Chemical Touch(IN) | Leaping (MN) | Hyper-Hearing (AM) | Shadowcasting(RM) | Body Armor (RM) | Wall Crawling (FE) | Combat Boots (GD) | Nightsticks (GD) | Ice Generation (GD) | | Chemical Mimicry(IN) | Wall Crawling (GD) | Hyper-Vision (AM) | Phasing (EX) | Sonar (Ex) | Guns (EX-RM) | | | Cold Shaping (RM) | | Catalytic Control(IN) | Light Emission (RM) | | Blending (EX) | Flight (RM) | Grenades (EX-AM) | | | | | | Infravision (RM) | | | | Knives (GD) | | | | Talents | | Chemistry | Blunt Weapons | Martial Arts A & E | Martial Arts A, B, C, & E | Weapon Spec: Sonic | Guns | Physics | Acrobatics | Performance (Guitar) | | First Aid | Martial Arts B & E | Military | Oriental Weapons | Martial Arts A & B | Thrown Weapons | Occult Lore | Automotive Engineering | | | Medicine | Acrobatics | Military Vehicles | Wrestling | Engineering | Martial Arts B, C, & E | Criminology | Battlesuit Design | | | | Tumbling | Engineering | | Military | Military | Martial Arts C | Blunt Weapons | | | | | Weapons Engineering | | Physics | Resist Domination | | Business/ Finance | | | | | Weapons Tinkering | | Computers | | | Marksman | | | | | Automotive Engineering | | Electronics | | | Martial Arts A, B, and C | | | | | | | | | | Military | | | | | | | | | | Tumbling | | | | | | | | | | Weapon Specialist: Pistol | |
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Post by shockwave on Nov 8, 2009 0:00:53 GMT -5
| Elixir | Flash Dance | Old School | Renegade | Shockwave | Solo | Spellbound | Vendetta | Windchill | Initiative | +0 (base) | +0 (base) | +3 (base) | +0 (base) | +1 (base) | +0 (base) | +0 (base) | +1 (base) | +0 (base) | | +0 | +1 (HtH) | +4 (HtH) | +1 (HtH) | +2 (sonic attack) | +1 (HtH) | | +1 (HtH) | | | | +3 (teleporting) | | | | +6 (teleporting) | | +1 (Pistol) | | Mastered Power Stunts | Titanium Mimicry | None | Microscopic Vision | Darkforce Batons | Sonic Shield | None | None | None | None | | | | Ultrasonic Hearing | | Stunning Blast | | | | LearningPower Stunts | Mimic/Exude Nitroglycerin(1) | Multiple Attacks(1) | | | Area Stun(2) | | Selection in 2 rounds(1) | | Flight(1) | | Mimic/Exude Truth Serum(1) | Teleport - Carry others(1) | | | Sound Dampening(1) | | | | Coldwave Blast(1) | | Mimic/Exude Hallucinogens(1) | Teleport Punch(1) | | | | | | | | | Mimic/Exude Anesthetic(1) | | | | Area Attack(1) | | | | | | Mimic/Exude Knockout Gas(1) | | | | Targeted Amplification(2) | | | | | | Mimic/Exude Chloroform(1) | | | | Sonic Force Trap(1) | | | | | | Mimic Helium(1) | | | | | | | | | | Cause impossible reactions(1) | | | | | | | | | | Knock out self-powered machinery(1) | | | | | | | | | | slow down biology(2) | | | | | | | | | | Increase metabolism(1) | | | | | | | | | | Hasten Decay(1) | | | | | | | | |
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Post by Dead Sidekick on Nov 8, 2009 0:14:43 GMT -5
Very cool, and handy! (i.e. earned "helped the Judge stay saner-ish" Karma) Saves me from flipping back and forth between browser and save files on my HD. I would note that Shockwave's Flight power stunt is now a power on its own not requiring the stunt check now. I've been considering Oldschool has Superman-like hyper-hearing and hyper-vision so he can hear ultrasonic / infrasonic frequencies as well as distant sounds, and his sight is both telescopic and microscopic. I know Task intended it to function that way. Flashdance's carry others with Teleport I had forgotten is a stunt. Oh well, it was mean enough he got bashed and slashed that round. Solo teleports with Class 3000 accuracy, but Excellent UPB Range column E range (25,000 miles) and Excellent-level strength level carrying capacity (up to 800 lbs. cargo) Spellbound's Reflection power only works during the three rounds she's changing powers. She also wears steel-toed combat boots for the Strength +1CS waffle-stomping Blunt kicking damage.
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Post by shockwave on Nov 22, 2009 23:04:45 GMT -5
Tables updated with Elixir. Not sure whether or not to add Windchill.
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Post by Dead Sidekick on Nov 22, 2009 23:57:11 GMT -5
Wicked cool! Yes, please add Windchill! And we may even have another player joining soon ::crosses fingers::
Also, on initiative bonuses, we've done them slightly wrong. could you seperate them into three classifications:
1) Init modifier from raw intuition:
EX +1 RM +2 IN + 3 AM + 4 MN + 5 UN and up + 6
2) Init modifier from raw Intuition +1 from unarmed combat with Martial Arts E, or +1 from Weapon Specialist (can't use both simultaneously)
and
3) Init modifier from raw Intuition plus from ranks in teleportation or lightning speed
EX +1 RM +2 IN + 3 AM + 4 MN + 5 UN and up + 6
The bonus from Martial Arts E should not be added to the teleportation initiative mod when characters teleport or when they use a Weapon Specialist weapon. (If Flashdance is making an unarmed strike with his teleportation punch power stunt, his would get the Martial Arts E bonus and have a full initiative modifier of +3 where a teleporting strike with the bat would only be +2)
Solo's Class 3000 teleportation (accuracy) gives him a +6 when teleporting (does not combine with the +1 from unarmed combat)
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Flashdance
In(40) Member
'Let's Dance!'
Posts: 236
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Post by Flashdance on Nov 23, 2009 0:23:19 GMT -5
Sweet! This is turning into quite the group we have!
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Post by Dead Sidekick on Nov 23, 2009 7:41:37 GMT -5
And Solo's current Popularity is -5 because society frowns upon executing thugs in the middle of the street and tossing flashbang grenades at cops for some reason.
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Post by shockwave on Nov 24, 2009 23:25:57 GMT -5
Windchill added, and some powerstunts updated. Need to do some revisions to match character sheets on power stunts though. All stunts are there (I think) but not all of them have the numbers in sync.
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Post by Dead Sidekick on Nov 25, 2009 0:47:33 GMT -5
give Spellbound "Selection in 2 rounds (1)" as a "learning Power Stunt" and Shockwave's "stun blast" and "mass stun" should be both (2)
Also, Shockwave's sonic force field should be a mastered power stunt as well as Oldschool's microscopic vision (AM) and ultrasonic hearing (AM)
I think that covers all the stunts I failed to call for a pre-requisite roll on or just gave away with reckless abandon (heh), and gives everyone their starting power stunts without the 100 Karma fee / Red Feat hurdle for the first attempt.
I've also changed Solo's list of Talents that we in 2009 know he had all along since his origin story was revealed that he should have had in his 1991 stats.
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Post by Dead Sidekick on Dec 4, 2009 13:02:01 GMT -5
I updated Elixir's power stunt of slowing down biology to (2)
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Post by shockwave on Dec 15, 2009 2:58:25 GMT -5
Updated Karma and Popularity from Chapter 6Updated Karma and Popularity from Chapter 5.5Edit: updated Solo's current Karma to 240 (until he starts killing again)
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Post by shockwave on Feb 26, 2010 15:31:41 GMT -5
Added Renegade. Still need to update all karma to bring it up to Chapter 7.
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Post by Dead Sidekick on Feb 26, 2010 17:31:13 GMT -5
And maybe a seperate section to keep track of various stated advancement karma pools.
Shockwave for Resources, Elixir's advancing Catalytic Control
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Post by shockwave on Feb 26, 2010 18:17:56 GMT -5
Was thinking about that too.
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Renegade
Gd(10) Member
"I am darkness."
Posts: 98
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Post by Renegade on Feb 27, 2010 20:42:16 GMT -5
Renegade's Intuition is Ty (6) not In.
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